Medium Undead (Human), Neutral Evil
Armor Class 16 Natural armor
Hit Points 200 (22d10 + 44)
Speed 30 ft., Speed Type- Fly, Speed (ft)- 30, Note- (hover)
STR
13 (+1)
DEX
14 (+2)
CON
15 (+2)
INT
16 (+3)
WIS
14 (+2)
CHA
26 (+8)
Saving Throws CON +5, CHA +11
Damage Resistances Acid, Cold, Fire, Lightning; Bludgeoning, Piercing, and Slashing from Nonmagical Attacks that aren't Silvered
Damage Immunities Necrotic, Poison
Senses Darkvision Darkvision, Note - 60 ft, Passive Perception 16
Languages Common, Elvish, Sylvan Common, Elvish, Sylvan
Challenge 7 (2,900 XP)
Proficiency Bonus +3
Traits

Ethereal Sight-  Constance can see 60 ft into the Ethereal Plane when she is on the Material Plane and vice versa.

Incorporeal Movement-  Constance can move through other creatures and objects as if they were difficult terrain.  She takes 2d10 Force damage if she ends her turn inside an object.

Sunlight Sensitivity-  While in sunlight, Constance has disadvantage on attack rolls as well as on Wisdom (Perception) checks that rely on sight.

Turn Resistance  Constance and all nonhostile Undead creatures within 30 ft of her gain advantage on saving throws against any effect that turns undead.

Actions

Multiattack-  Constance makes two attacks with her hatchet

Constance's Hatchet-  Melee Weapon Attack +8 to hit, reach 5 ft, one target.  Hit: (1d6+4) Slashing damage and (1d8+4)  Necrotic damage.  If Constance rolls a 20 on an attack roll, the HP of her target immediately falls to 0.

Widow's Charm-  Constance targets one target she can see within 30 ft of her.  If the target can see Constance, it must succeed on a DC 14 Wisdom saving throw or become Charmed.  The Charmed creature sees Constance as their one true love and any and all of her verbal commands to the best of their abilities.  Unless commanded differently, the Charmed creature will use its action to attack the last creature that dealt damage to Constance.  If the target suffers any damage, it may repeat the saving throw, ending the Charmed effect on a success.  If the target successfully resists or throws off the Charmed effect, that creature becomes immune to Constance's Widow's Charm ability for the next 24 hours. 

Reactions

Wedding March-  If Constance is struck by an enemy's attack and isn't incapacitated, she cast use her reaction to cast Misty Step.

Legendary Actions

Constance can take 3 Legendary Actions each round, choosing from the options below.  Only one Legendary Action can be used at a time and only at the end of another creature's turn.  Constance regains spent Legendary Actions at the start of her turn.

Wedding Veil-  Constance becomes invisible and moves up to her speed.  The invisibility lasts until it is dispelled, or until Constance makes an attack or takes damage.

Widow's Call-  Constance orders one creature that she has Charmed to up to half their speed and make a single attack action against one creature of her choice.  After the attack is made, the Charmed creature can then make a DC 14 Wisdom saving throw to throw off the Charmed effect on a success.

Bride's Plea (Costs 2 Actions)-  Constance orders every Ghostly Husband and Charmed creature under her control to make one Attack action against a single creature within melee range that is hostile to Constance.  If no viable target exists within range they do nothing.  All Charmed creatures that take the Attack action may then make a DC 14 Wisdom saving throw to throw off the CHarmed effect on a success.

Description

A beautiful ghostly bride who in life married multiple men and personally killed every one of them with her beloved hatchet.  In death, she has taken over the dusty halls of the Haunted Mansion and now commands all of the ghosts and specters from the attic, including the spirits of her foolishly lovesick husbands.

Lair and Lair Actions

The attic of the Haunted Mansion is caked with dust and cobwebs from the lack of living inhabitants.  This dark haunted room is packed with ruined decorations, rusty band instruments, rotten wedding cakes, and piles upon piles of dusty presents wrapped with faded paper, the decaying remnants of Constance's extravagant weddings.  Among the refuse lie several portraits depicting Constance with each of her husbands, all of which remain possessed by the enslaved spirits of her murdered grooms.

Lair Actions

On initiative count 20 (losing initiative ties), Constance takes a lair action to cause one of the following effects; Constance can’t use the same effect two rounds in a row:

  • Strike up the Band!- All the rusty and broken instruments begin to play a horrendously awful rendition of 'Here Comes the Bride'.  All living creatures in the area that can hear it gain Disadvantage on Wisdom Saving Throws until the next lair action.
  • Faithful Lovers-  Constance calls upon her slain lovers for aid, enslaving their spirits in death as easily as she had captured their hearts in life.  Each of her husbands' portraits spawns a Ghostly Husband who immediately rolls for initiative and obeys Constance.  If used again, Faithful Lovers respawns any slain Ghostly Husbands unless they had been freed.
  • Wedding Favors- The mountains of wedding presents shake and shift as several boxes of junk soar through the air to attack.  All players within 10 feet of a pile of wedding presents must make a DC 13 Dexterity saving throw or take 2D6 Bludgeoning damage.

 

Monster Tags: undead

KevinSpotts

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