Armor Class
19
Hit Points
40
(4d10)
Speed
30 ft.
STR
16
(+3)
DEX
9
(-1)
CON
3
(-4)
INT
11
(+0)
WIS
15
(+2)
CHA
13
(+1)
Saving Throws
STR +5, CON −2
Skills
Athletics +5, Insight +4, Intimidation +3, Perception +4
Senses
Passive Perception 14
Languages
Common, Dwarvish
Challenge
4 (1,100 XP)
Proficiency Bonus
+2
Traits
Defense. While wearing armor, the Guard gains a +1 bonus to AC.
Improved Critical. The guards weapon attacks score a critical hit on a roll of 19 or 20.
Actions
Action Surge. The Guard can take one additional action on his turn. This can be used 1 time per short rest.
Longsword. Melee Weapon Attack: +5 to hit, reach 5 ft., 1 target. Hit: 1d8+3 (1d10+3) slashing damage.
Crossbow, Light. RangedWeapon Attack: +1 to hit, range 80/320 ft., 1 target. Hit: 1d8-1 piercing damage.
Reactions
Opportunity Attack. The guard makes an opportunity attack when a hostile creature moves out of your rech.
Description
A human city guard.
Comments