Medium Humanoid (Human), Lawful Good
Armor Class 19
Hit Points 40 (4d10)
Speed 30 ft.
STR
16 (+3)
DEX
9 (-1)
CON
3 (-4)
INT
11 (+0)
WIS
15 (+2)
CHA
13 (+1)
Saving Throws STR +5, CON −2
Skills Athletics +5, Insight +4, Intimidation +3, Perception +4
Senses Passive Perception 14
Languages Common, Dwarvish
Challenge 4 (1,100 XP)
Proficiency Bonus +2
Traits

Defense. While wearing armor, the Guard gains a +1 bonus to AC.

Improved Critical. The guards weapon attacks score a critical hit on a roll of 19 or 20.

Actions

Action Surge. The Guard can take one additional action on his turn. This can be used 1 time per short rest.

Longsword. Melee Weapon Attack: +5 to hit, reach 5 ft., 1 target. Hit: 1d8+3 (1d10+3) slashing damage. 

Crossbow, Light. RangedWeapon Attack: +1 to hit, range 80/320 ft., 1 target. Hit: 1d8-1  piercing damage.

Reactions

Opportunity Attack. The guard makes an opportunity attack when a hostile creature moves out of your rech.

Description

A human city guard.

Monster Tags: NPC

Plueschkeks

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