Keen Senses. The Blink Faerie dragon has advantage on Wisdom (Perception) checks that rely on sight, hearing, or smell. Listen (+6), Search (+4), Spot (+12)
Sense Motive. The Blink Faerie dragon has advantage on Wisdom (Perception) +6 checks that rely on determining motives.
Magic Resistance. The Blink Faerie dragon has advantage on saving throws against spells and other magical effects.
Limited Telepathy. The Blink Faerie dragon can magically communicate simple ideas, emotions, and images telepathically with any creature within 100 feet of it that can understand a language.
Innate Spell Casters:
Bite. Melee Weapon Attack: +9 to hit, reach 5 ft., one target. Hit: 4 (1d4 + 2) piercing damage.
Sting. Melee Weapon Attack: +4 to hit, reach 5 ft., one creature. Hit: 4 (1d4 + 2) piercing damage, and the target must succeed on a DC 11 Constitution saving throw or become poisoned for 1 hour. If the saving throw fails by 5 or more, the target falls unconscious for the same duration, or until it takes damage or another creature uses an action to shake it awake.
Claw: 2= 4 (1d3-1/x2)
Breath Fire: 5'cone (2d4) DC13 for 1/2
Legendary Action:
Expeditious Retreat (1) DC 13 + spell level, 3/day
Euphoric Breath (recharge 5-6) 1 creature w/in 5'
DC 11 WIS Save or for 1 min the Target can't take reactions & must roll d6 at the start of each turn to determine it's behavior. 1-4 Moves in random direction 5-6 No move only roll for save
Spells:
| Dancing lights |
| Mage hand |
| Minor Illusion |
| color spray |
| mirror image |
| suggestion |
| major image |
| hallucinatory terrain |
| Polymorph |
| Daze (0) DC 13 + spell level, 3/day |
| Expeditious Retruest (1) DC 13 + spell level, 3/day |
| Flashburt (3) 1/day |
Description
Friendly, Invisible Tricksters with Impish sense of humor, They form Life long bonds, and can always find their bond mate. When bonded as a familiar their bond mate shares their skills and traits. However, their bond is so strong that If their mate dies they will pop out of existence.
Their appearance ranges through the metallic spectrum but can change to provide a chameleon like appearance according to it's surroundings; except when enraged or angered then they are a bright glowing Fiery Red/Orange, or when Frightened they can become completed invisible, blink, or teleport away.
Lair and Lair Actions
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