Medium Humanoid, Any Alignment
Armor Class 12 Natural armor
Hit Points 39 (6d6 + 18)
Speed 30 ft.
STR
8 (-1)
DEX
14 (+2)
CON
16 (+3)
INT
10 (+0)
WIS
12 (+1)
CHA
18 (+4)
Saving Throws CON +6, CHA +7
Skills Athletics +2, Deception +7, Perception +4, Survival +4
Senses Darkvision 60ft, Passive Perception 14
Languages Common, Elvish, Undercommon
Challenge 6 (2,300 XP)
Proficiency Bonus +3
Traits

War caster Advantage on concentration spell checks, and opportunity attacks with spells.

Innate spellcasting Cast dancing lights at will, and darkness, and faerie fire once each until a long rest.

Font of magic You have 6 sorcery points. Points can be turned into spell slots, and vice versa. 2 points = level 1 slot, 3 points = level 2 slot, and 5 points = level 3 slot

Metamagic Use sorcery points to twist spells. Metamagic can only be used on one spell at a time.

Quicken spell When you cast a signal action spell spend 2 sorcery points to make it a bonus action. You can cast a cantrip as your action, but not another level one, or higher level spell.

Twinned spell When you cast a spell that targets one creature, and not yourself, you can spend 1 sorcery point per level of the spell to target another creature.

Bend luck When another creature makes a attack roll, ability check, or saving throw, you can spend 2 sorcery points to roll a 1D4 to add or subtract from the roll. Do so after roll, but before results.

Tides of chaos Gain advantage on one saving throw, ability check, or attack roll. Long rest. Any time before this feature is regained, if you cast a level 1 or higher spell roll on the wild magic table.

Wild magic surge  If you cast a level 1 or higher spell roll a D20 on a 1 roll on wild magic table. 

Spellcasting CHA DC 15 Attack 7

Cantrips

Mage hand, mending, prestidigitation, minor illusion, and firebolt.

Level 1 Four slots

Shield, and burning hands.

Level 2 Three slots

Enlarge/reduce, and web.

Level 3 Three slots

Fireball, thunder step, and hypnotic pattern.

 

 

Actions

Dagger 5 1D4+2

 

Legendary Actions

Enter the description for how legendary actions work for your monster here.

Legendary Action Name (Costs # Actions). Enter the description for your legendary action.

Description

Austin Blackstone is a drow with some strange wild magic. He is 32 years old, but it all started when he was 17 when he caused a wild magic fireball to go off, destroying a lot, and getting himself exiled. He journeyed to an arctic area where there was less sun so he could slowly become less sun sensitive. Well there he was not nicely excepted in towns, but was able to slowly make himself fit himself in a bit better, and was taken into a magic school. Still he was talked about as if he was a bad sign, cursed, and up to no good. In school he had more bad magic incidents, but he kept positive even though most disliked him. He was a bit of a mischievous, and didn't have very much of a friendship  with anyone. After another accident he got kicked out, but a gained a lot of power over his magic. Austin is pretty laid-back, not very serious, likes having fun on his missions, and makes lots of jokes during battle. He has shoulder length hair, and wears a plain extremely dark grey shirt, a black, and purple robe, and black pants. Austin now tries to figurer out more about his power, and does work for people. 

Previous Versions

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5/1/2020 5:25:33 PM
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Highbronze