Medium Humanoid, Any Alignment
Armor Class 11 Cloak of protection
Hit Points 63 (10d6 + 33)
Speed 30 ft.
STR
8 (-1)
DEX
10 (+0)
CON
16 (+3)
INT
18 (+4)
WIS
14 (+2)
CHA
12 (+1)
Saving Throws INT +8, WIS +6
Skills Arcana +8, Investigation +8, Medicine +6, Religion +8
Damage Resistances Fire, Necrotic
Senses Darkvision 60ft, Passive Perception 12
Languages Abyssal, Common, Primordial
Challenge 10 (5,900 XP)
Proficiency Bonus +4
Traits

Usually has 24 undead and a fire elemental after a longrest worths time. 

Cloak of protection +1 saves

Reach to the blaze Cast produce flame, and burning hands once after a long rest with CON

Arcane recovery Regain spell slots = to a total of level 5

Grim harvest Once per a turn recover HP = to double spell level used to kill, or triple if necromancy sprell.

Undead thralls Animate 2 dead at once. +10 HP and +4 damage and attack roll for your created undead.

Lucky 3 uses. After an attack roll, saving throw, or ability check you can roll again before the results, and choose between the two rolls. It can also be used in the same to choose between two rolls when being attacked. 

Alert +5 to initiative. Cannot be surprised, and hiding does not give enemy advantage.

 

Spellcasting INT DC16 Attack 8

Cantrip 

Fire bolt, mage hand, minor illusion, mending, and chill touch

Level 1 Four slots

Find familar, hideouse laughter, detect magic, disguise self, and shield.

Level 2 Three slots

Arcane lock, blindness/deafness, enlarge/reduce, invisibility, and web.

Level 3 Three slots

Animate dead, counter spell, detect magic, fireball, fly, Galders's tower, glyph of warding, hypnotic pattern, tiny hut, major image, phantom steed, thunder step, and magic circle.

Level 4 Three slots

Arcane eye, banishment, conjure minor elementals, dimension door, greater invisibility, polymorph, wall of fire.

Level 5 Two slots

Arcane hand, cloud kill, animate objects, conjure elemental, danse macabre, planar binding, scrying, seeming, and wall of force. 

Actions

Quarterstaff 4 1D6

Description

Burn Ashfall was born in a town on an island among the ashes of a raging fire that destroyed almost everything on the island. He lived on the island for 26 years living on seafood, and bits of food that survived the island then set out on raft. On the island Burn recovered a spell book, and a magic cloak, and took an interest in magic, especially necromancy.  He wears a Dark gray, brown, and red robe, and his light gray cloak of protection. Burn wears black pants, and a gray shirt. As a fire genasi he has ash grey skin, fiery red messy hair that goes a bit past shoulder length on one side, and a bit past the head on the other side, and glowing orange eyes. Unlike most fire genasi he does not have a strong personality, and is more laid-back, but still has a keen mind, and is very alert. He carries an old plane repaired staff which also acts as a quarterstaff. Burn Ashfall is now 35, and wonders a new land honing his skills.

Lair and Lair Actions

 

 

Previous Versions

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Highbronze