Huge Dragon, Neutral
Armor Class 21 Natural armor
Hit Points 477 (35d12 + 245)
Speed 40 ft., Fly 80 ft.
STR
27 (+8)
DEX
11 (+0)
CON
25 (+7)
INT
22 (+6)
WIS
29 (+9)
CHA
20 (+5)
Saving Throws DEX +7, INT +13, WIS +16, CHA +12
Skills Insight +23, Perception +16
Damage Immunities Poison
Condition Immunities Poisoned
Senses Blindsight 60ft, Darkvision 120ft, Passive Perception 26
Languages Common, Draconic, Rilmani
Challenge 23 (50,000 XP)
Proficiency Bonus +7
Traits

Legendary Resistance (3/Day). If the dragon fails a saving throw, it can choose to succeed instead.

Magic Resistance. The concordant dragon has advantage on saving throws against spells and other magical effects.

Innate Spellcasting. The ancient concordant dragon's innate spellcasting ability is Wisdom. The ancient concordant dragon can innately cast the following spells, requiring no material components:

At will: Detect good and evil (detects the creatures whole alignment)

3/day each: invisibility, scrying

1/day each: nondetection, time stop, true seeing

Actions

Multi attack. The ancient concordant dragon can use its Frightful Presence. It then makes three attacks: one with its bite and two with its claws.

Bite. Melee Weapon Attack: +15 to hit, reach 15 ft., 1 target. Hit: 19 (2d10 + 8) piercing damage. 

Claw. Melee Weapon Attack: +15 to hit, reach 10 ft., 1 target. Hit: 15 (2d6 + 8) slashing damage. 

Tail. Melee Weapon Attack: +15 to hit, reach 15 ft., 1 target. Hit: 17 (2d8 + 8) bludgeoning damage. 

Frightful Presence. Each creature of the dragon’s choice that is within 120 feet of the dragon and aware of it must succeed on a DC 20 Wisdom saving throw or become frightened for 1 minute. A creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success. If a creature’s saving throw is successful or the effect ends for it, the creature is immune to the dragon’s Frightful Presence for the next 24 hours.

Antithetical breath (Recharges 5/6. The concordant dragon exhales a blast of antithetical energy, each creature within a 95ft cone must make a DC 22 Wisdom saving throw or take 32 (18d4) damage if the creature has a neutral part to their alignment or if they aren't neutral 87 (35d4) damage. On a successful saving throw a creature takes half damage. 

Variant: Summon rilmani (1/Day). The concordant dragon chooses what to summon and attempts a magical summoning.

An ancient concordant dragon has a 75 percent chance of summoning 1d2 + 1 ferrumach. 

An ancient concordant dragon has a 60 percent chance of summoning 1d2 cuprilach. 

A summoned rilmani appears in an unoccupied space within 60 feet of its summoner, acts as an ally of its summoner, and can’t summon other rilmani. It remains for 1 minute, until it or its summoner dies, or until its summoner dismisses it as an action.

Legendary Actions

The ancient concordant dragon can take 3 legendary actions, choosing from the options below. Only one legendary action option can be used at a time, and only at the end of another creature’s turn. The ancient concordant dragon regains spent legendary actions at the start of its turn.

Detect (Costs 1 Actions). The dragon makes a Wisdom (Perception) check.

Tail attack (Costs 1 Actions). The dragon makes one tail attack. 

Judge soul (Costs 2 Actions). The concordant dragon chooses up to three creatures they can see within 100ft and those creatures must make a DC 24 Charisma saving throw or have one of the following effects occur depending on their alignment. 
Good: The creature can't make any harmful actions on their next turn. 
Neutral: The creature becomes vulnerable to all damage from the next attack that hits them. 
Evil: The creature becomes frightened until the end of their turn and takes 1d12 radiant damage per creature they are within 30ft radius of when they end their next turn. 

drdeatheer

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