Armor Class
11
Hit Points
13
(2d6 + 4)
Speed
50 ft.
STR
11
(+0)
DEX
14
(+2)
CON
14
(+2)
INT
10
(+0)
WIS
12
(+1)
CHA
9
(-1)
Skills
Perception +3
Senses
Passive Perception 13
Languages
--
Challenge
1/2 (100 XP)
Proficiency Bonus
+2
Traits
Lifelink. Whenever the nipper hits a creature with an attack, the nipper regains hit points equal to the amount of damage dealt.
Actions
Bite. Melee Weapon Attack: +2 to hit, reach 5 ft., one target. Hit: 3 (1d6) piercing damage, and the target must succeed a DC 11 constitution saving throw or take an extra 3 (1d6) poison damage on a failed save or half as much (rounding down) on a successful one.
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