Armor Class
15
natural armor
Hit Points
157
(21d10 + 42)
Speed
40 ft., Climb 20 ft.
STR
17
(+3)
DEX
14
(+2)
CON
15
(+2)
INT
5
(-3)
WIS
12
(+1)
CHA
3
(-4)
Damage Resistances
Poison
Senses
Darkvision 60 ft., Passive Perception 11
Languages
--
Challenge
10 (5,900 XP)
Proficiency Bonus
+4
Actions
Multiple attacks. The Elder Scorpion makes three attacks: One with its sting and two with its claw.
Claw. Melee Weapon Attack +7 to hit, reach 5 ft., one target. Hit: 16 (3d8 + 3) bludgeoning damage, and the target is grappled (escape DC 15). The Ancient Scorpion has two claws, each of which can grapple only one target.
Sting. Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 21 (6d6) piercing damage, and the target must make a DC 15 Constitution saving throw, taking 28 (6d6) poison damage on a failed save, or half as much damage on a successful one.
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