Keen Smell. The bear has advantage on Wisdom (Perception) checks that rely on smell.
Natural Cave Digger. The bear naturally digs quickly through soft ground and rock.
Natural Abilities
Multiattack. The bear makes two attacks: one with its bite and one with its claws.
Bite. Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 9 (1d8 + 5) piercing damage.
Claws. Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 12 (2d6 + 5) slashing damage.
Learned Abilities
Landmine. As a Bonus Action the Bear Burrows under the surface waiting until it hears something near it, holding it's turn. When something comes near it's trap, it bursts out making a Melee Weapon Attack: +7 to hit, one target. On hit: 20 (4d6 + 5) Piercing damage.
Rock and Roll As an Action the bear backs up and charges 10 feet before rolling over an extra 15 feet of space. Using up their movement and action but everyone in the way must make a DC 15 dexterity saving throw. On failure taking 15 (2d8 + 5) bludgeoning damage to each enemy in its path also knocking them prone. On a save taking no damage and able to take an opportunity attack.
Potion Please. Using their whole turn you may command the bear to pull a health potion out of your pouch and feed it to a downed party member.
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