Aversion of Fire. If Bell Head takes fire damage, it has disadvantage on attack rolls and ability checks until the end of its next turn.
Immutable Form. Bell Head is immune to any spell or effect that would alter its form.
Magic Resistance. Bell Head has advantage on saving throws against spells and other magical effects.
Woods Stealth.Bell Head has advantage on stealth check whilst in the woods
Voice Mimic. Bell Head mimics voices in a 65ft radius that will fool creatures with a insight lower then 13 into believing is the mimicked voice (bell head can only mimic words that he has word the original voice say)
Multiattack. Bell Head makes two slam attacks.
Slam. Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 6 (1d6 + 4) bludgeoning damage.
Screech. Range Weapon Attack: creatures in range must make a wisdom saving throw with a DC of 12 or take 12 (1D8+2) physic damage.
Sound Of Death. can be used once per short rest when action is used creatures with a 65ft raids must take 2 (1d4) physic damage and must make a Charisma saving throw of 16 or be frightened till Bell Head's next turn
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