Natural Camouflage: The Cactus Dragon has advantage on stealth checks related to all senses but smell in vegetated areas such as jungles, swamps, forests, etc.
Bite. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 9 (1d10 + 4) piercing damage plus 3 (1d6) fire damage.
Water Breath (Recharge 5–6). The dragon exhales water in a 30-foot line. Each creature in that area must make a Dexterity saving throw of DC 13, taking 20 (4d8) Bludgeoning damage on a failed save, or half as much damage on a successful one. Players also must make a Strength Saving throw of DC 10 or be knocked prone.
Rain of Thorns (Recharge 6). The dragon shakes itself expelling thousands of thorns from its body. Each creature within 10 feet of the dragon must make a DC 13 Dexterity check, taking 1d10 piercing damage on a failed save, or half as much damage on a successful one.
Description
A unique, refreshing, floral smell follows the dragon at all times, making it easy to track by scent despite its strong visual camouflage.
Cactus dragons typically inhabit larger desert oasis where their natural camouflage can hide them and there is plenty of water to sustain them.
Their behavior is similar to white dragons in that they are much more feral than a typical dragon until later years. They do not typically speak until adulthood, but can reasonably understand Draconic if spoken to. They are very territorial and will viciously defend territory with large water sources.
Lair and Lair Actions
A Cactus Dragon’s Lair
Cactus dragons typically inhabit larger desert oasis where their natural camouflage can hide them and there is plenty of water to sustain them.
Lair Actions
On initiative count 20 (losing initiative ties), the dragon takes a lair action to cause one of the following effects; the dragon can’t use the same effect two rounds in a row:
- Pools of water that the dragon can see within 120 feet of it surge outward in a grasping tide. Any creature on the ground within 20 feet of such a pool must succeed on a DC 15 Strength saving throw or be pulled up to 20 feet into the water and knocked prone.
Regional Effects
The region containing a legendary Cactus Dragon’s lair is warped by the dragon’s magic, which creates one or more of the following effects:
- The land within 6 miles of the lair takes twice as long as normal to traverse, since the plants grow thick and virile.
- Water sources within 1 mile of the lair have healing elements, restoring 1d4 HP per quart. If this water is removed from the lair the effect fades within 1d4 days.
- Mist lightly obscures the land within 6 miles of the lair, but not the lair itself.
If the dragon dies, vegetation remains as it has grown, but other effects fade over 1d10 days.
Comments