Limited Spell Immunity. The Aspect of the Raven Queen is immune to any spell of 5th level or lower.
Magic Resistance. The Aspect has advantage on saving throws against spells and other magical effects.
Magic Weapons. The Aspect's weapon attacks are considered magical.
Regeneration. The Aspect Regains 20 HP at the start of each of its turns.
Legendary Resistance (3/Day). When the Aspect fails a saving throw, it can choose to succeed instead.
Spellcasting. The Aspect is a 22nd-level spellcaster. Its spellcasting ability is Intelligence (spell save DC 22, +14 to hit with spell attacks). The Aspect has following Wizard spells prepared:
Cantrips (at will): Chill Touch, Ray of Frost, Shocking Grasp, Toll the Dead
1st level (5 slots): Magic Missile, Ray of Sickness, Shield, Witch Bolt
2nd level (4 slots): Hold Person, Mirror Image, Phantasmal Force, Scorching Ray
3rd level (4 slots): Counterspell, Dispel Magic, Hypnotic Pattern, Sleet Storm
4th level (3 slots): Banishment, Blight, Greater Invisibility, Polymorph
5th level (3 slots): Cone of Cold, Hold Monster, Modify Memory, Wall of Force
6th level (2 slots): Chain Lightning, Circle of Death, Sunbeam
7th level (2 slots): Finger of Death, Forcecage
8th level (1 slot): Dominate Monster, Feeblemind
9th level (1 slot): True Polymorph, Wish
Multiattack. The Aspect uses its Fateful Gaze, then makes two attacks with its scythe, two with its wings, or one with its scythe and one with its wings.
Scythe. Melee Weapon Attack: +14 to hit, reach 10 ft., one target. Hit: 23 (3d6 slashing + 3d6 radiant + 5) damage.
Wings. Ranged Weapon Attack: +14 to hit, range 60/120 ft., one target. Hit: 35 (3d8 piercing + 3d8 radiant + 5) damage.
Fateful Gaze. Five creatures of the Aspect's choice within 120 ft. must succeed on a DC 20 Intelligence save or become stunned for 1 minute. Affected creatures can repeat the saving throw at the end of each of their turns, ending the effect on a success. On a successful save, the target is immune to the Aspect's Fateful Gaze for 24 hours.
Raven Step. Immediately after taking damage, the Aspect disappears in a cloud of ravens and reappears in an unoccupied space within 60 ft.
The Aspect can take 3 legendary actions, choosing from the options below. Only one legendary action option can be used at a time and only at the end of another creature's turn. The Aspect regains spent legendary actions at the start of its tur.
Attack. The Aspect makes a Scythe attack.
Cast A Spell (Costs 2 Actions). The Aspect casts a cantrip or spell.
Wing Attack (Costs 2 Actions). The Aspect beats its wings. Each creature within 15 feet of it must succeed on a DC 20 Dexterity saving throw or take 20 (4d6 + 8) bludgeoning damage and be knocked prone. The Aspect can then fly up to half its flying speed without provoking attacks of opportunity.
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