Call for Help.
As a bonus action, Filip can call for help, which summons 2 Highmore guards. There can be no more than 2 Highmore guards assisting Filip at any given time.
Multiattack.
Filip makes two melee attacks.
Leap Attack (Recharge 5-6). Filip uses his action to make an athletics check. The roll indicates the distance that Filip can jump (thus move) without provoking opportunity attack. When he lands, he makes a melee attack to a target within 5 feet. Filip must be on higher ground than his target to use this feature. Filip may use this feature without having a target.
Whirlwind (Recharge 5-6). Filip uses his action to make a melee attack against any number of creatures within 5 feet of him, with a separate attack roll for each target, as he moves around the room. Moving does not provoke opportunity attacks. Only one attack per target is allowed.
Greataxe. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 9 (1d12 + 3) slashing damage.
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