Medium Humanoid, Lawful Evil
Armor Class 16 half plate
Hit Points 157 (35d8)
Speed
STR
16 (+3)
DEX
12 (+1)
CON
11 (+0)
INT
12 (+1)
WIS
14 (+2)
CHA
11 (+0)
Skills Athletics +6, Deception +3, Insight +5
Senses Passive Perception 12
Languages Common, Chultan, Dwarven
Challenge 5 (1,800 XP)
Proficiency Bonus +3
Traits

Call for Help.

As a bonus action, Filip can call for help, which summons 2 Highmore guards. There can be no more than 2 Highmore guards assisting Filip at any given time.

Actions

Multiattack.

Filip makes two melee attacks.

Leap Attack (Recharge 5-6). Filip uses his action to make an athletics check. The roll indicates the distance that Filip can jump (thus move) without provoking opportunity attack. When he lands, he makes a melee attack to a target within 5 feet. Filip must be on higher ground than his target to use this feature. Filip may use this feature without having a target.

Whirlwind (Recharge 5-6). Filip uses his action to make a melee attack against any number of creatures within 5 feet of him, with a separate attack roll for each target, as he moves around the room. Moving does not provoke opportunity attacks. Only one attack per target is allowed.

Greataxe. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 9 (1d12 + 3) slashing damage.

riflestance

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