Large Dragon, Chaotic Neutral
Armor Class 17 (natural armor)
Hit Points 162 (15d12 + 50)
Speed 40 ft., Fly 80 ft., Swim 50 ft.
STR
20 (+5)
DEX
15 (+2)
CON
18 (+4)
INT
16 (+3)
WIS
14 (+2)
CHA
19 (+4)
Saving Throws DEX +6, CON +8, INT +7, WIS +6
Skills Intimidation +3, Perception +7, Persuasion +6, Stealth +12
Damage Vulnerabilities Lightning, Thunder
Damage Resistances Acid
Damage Immunities Poison
Condition Immunities Charmed, Poisoned
Senses Blindsight 30 ft., Darkvision 120 ft., Tremorsense 30 ft., Passive Perception 18
Languages Common, Draconic, Druidic
Challenge 9 (5,000 XP)
Proficiency Bonus +4
Traits

Amphibious. The dragon can breathe air and water.

Poisonous Skin. Any creature that touches Vilefang with its bare skin for the first time on its turn or is touching Vilefang at the beginning of its turn must succeed on a DC 15 constitution saving throw, on a failed save the creature is Poisoned.

Actions

Multiattack. The dragon makes three attacks: one with its bite and two with its claws.

Bite. Melee Weapon Attack: +5 to hit, reach 10 ft., one target. Hit: 15 (2d10 + 5) piercing damage plus 7 (2d6) poison damage.

Claw. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 11 (2d6 + 5) slashing damage.

Tail. Melee Weapon Attack: +7 to hit, reach 10ft., cone 15ft. Hit: 12 (2d8 + 5) bludgeoning damage.

Poison Breath (Recharge 5–6). The dragon exhales poisonous gas in a 30-foot cone. Each creature in that area must make a DC 15 Constitution saving throw, taking 44 (12d8) poison damage on a failed save, or half as much damage on a successful one.

Description

Vilefang seems to be more of a jokester than a trickster, prefering not to slay unless necessary.

Habitat: ForestHillSwamp

Fairytsuki

Comments

Posts Quoted:
Reply
Clear All Quotes