Medium Monstrosity, Lawful Evil
Armor Class 14 Natural
Hit Points 22 (2d12)
Speed 30 ft.
STR
11 (+0)
DEX
16 (+3)
CON
10 (+0)
INT
10 (+0)
WIS
11 (+0)
CHA
10 (+0)
Saving Throws DEX +5
Skills Stealth +5
Damage Resistances Poison
Condition Immunities Poisoned
Senses Blindsight, Darkvision, Passive Perception 10
Languages Common Any one language (usually Common)
Challenge 2 (450 XP)
Proficiency Bonus +2
Traits

Dark Devotion. The creature has advantage on saving throws against being charmed or frightened.

Flesh Sacrifice (Recharge 5-6). The creature deals (1d6) slashing damage to itself. The creature may take one additional action on top of their regular action and a possible bonus action. 

Leech. Stepping on a bloody 5 ft. surface, heals you for (1d4) hit points. 

Actions

Multiattack. The creature can make two melee attacks with its Claw.

Claw. Melee Weapon Attack: +5 to hit, reach 5 ft., one creature. Hit: (1d8 + 3) slashing damage plus (2d8) poison damage. The target must make a dc on a failed save, or half as much damage on a successful one If the poison damage reduces the target to 0 hit points, the target is stable but poisoned for 1 hour, even after regaining hit points, and is paralyzed while poisoned in this way.

 

Monster Tags: NPC

Habitat: Urban

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