Medium Fiend (Devil), Any Chaotic Alignment
Armor Class 12 (natural armor)
Hit Points 90 (6d10 + 30)
Speed 40 ft., Fly 40 ft., Burrow 20 ft.
STR
14 (+2)
DEX
18 (+4)
CON
16 (+3)
INT
11 (+0)
WIS
15 (+2)
CHA
18 (+4)
Saving Throws INT +2, WIS +4, CHA +6
Skills Deception +7, Insight +6
Damage Resistances Cold; Bludgeoning, Piercing, and Slashing from Nonmagical Attacks that aren't Silvered
Damage Immunities Fire, Poison
Condition Immunities Poisoned
Senses Darkvision 120 ft., Passive Perception 16
Languages Infernal, Telepathy 120 ft. Only languages it knew in life.
Challenge 4 (1,100 XP)
Proficiency Bonus +2
Traits

Devil's Sight. Magical darkness doesn't impede the devil's darkvision.

Magic Resistance. The devil has advantage on saving throws against spells and other magical effects.

Crazy Temper.

Fart. This crazy flesh baby farts a nasty one that smells so bad that the target can taste it in their mouth. The target must succeed on a DC 16 Charisma saving throw or else become stunned.

Actions

Multiattack. The devil makes three attacks: two with its claws and one with its sting.

Claw. Melee Weapon Attack: +8 to hit, reach 10 ft., one target. Hit: 8 (1d6 + 4) slashing damage.

Sting. Melee Weapon Attack: +8 to hit, reach 10 ft., one target. Hit: 13 (2d8 + 4) piercing damage plus 12  (3d6) poison damage, and the target must succeed on a DC 10 Constitution saving throw or become poisoned for 1 minute. The target can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.

Bad Flesh Fling. Ranged Weapon Attack: + 6 to hit, reach 30 - 60 ft., one target. Hit: 14 ( 1d8 + 3) bludgeoning damage

 

 

Reactions

Fart. This crazy flesh baby farts a nasty one that smells so bad that the target can taste it in their mouth. The target must succeed on a DC 16 Charisma saving throw or else become stunned.

Monster Tags: Devil

Habitat: ForestHillSwampUnderdark

LeviasCrusher

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