Devil's Sight. Magical darkness doesn't impede the devil's darkvision.
Magic Resistance. The devil has advantage on saving throws against spells and other magical effects.
Crazy Temper.
Fart. This crazy flesh baby farts a nasty one that smells so bad that the target can taste it in their mouth. The target must succeed on a DC 16 Charisma saving throw or else become stunned.
Multiattack. The devil makes three attacks: two with its claws and one with its sting.
Claw. Melee Weapon Attack: +8 to hit, reach 10 ft., one target. Hit: 8 (1d6 + 4) slashing damage.
Sting. Melee Weapon Attack: +8 to hit, reach 10 ft., one target. Hit: 13 (2d8 + 4) piercing damage plus 12 (3d6) poison damage, and the target must succeed on a DC 10 Constitution saving throw or become poisoned for 1 minute. The target can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.
Bad Flesh Fling. Ranged Weapon Attack: + 6 to hit, reach 30 - 60 ft., one target. Hit: 14 ( 1d8 + 3) bludgeoning damage
Fart. This crazy flesh baby farts a nasty one that smells so bad that the target can taste it in their mouth. The target must succeed on a DC 16 Charisma saving throw or else become stunned.
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