Crystalline Composition. The Behemoth is immune to poison, disease, exhaustion, and magic can't put it to sleep. It is unaffected by any spells that alter it's shape or form.
Deathly Touch. If any living tissue comes into contact with the Behemoth, it's owner needs to make a DC 15 constitution saving throw. On a failure, the creature begins to seize up and become crystallized. Each time they come into contact with the Behemoth they must repeat this saving throw. Each round, the effects get worse. See the Exhaustion table for effects. This affect can be stopped, and each effect removed individually by the Lesser Restoration spell.
Crystalline Scourge. Anytime the Behemoth reduces a creature to 0 hitpoints, the creature immediately gets overcome by the crystal. It turns into a crystalline Zombie with an AC of 18, and the zombie has this trait along with the Behemoth's Deathly Touch trait.
Multiattack. The Behemoth makes three attacks: two with his slam, and one with its crystal shards.
Slam. Melee Weapon Attack: +12 to hit, reach 5 ft., 1 target. Hit: 21 (3d10 + 5) bludgeoning damage.
Crystal Shards. Ranged Weapon Attack: +10 to hit, range 60/120 ft., 3 targets. Hit: 22 (4d10) piercing damage.
Absorption. Upon taking damage, the Behemoth can choose to absorb one of its Zombies in order to regain hitpoints equal to the total hitpoints of the Zombie it absorbed.
The Behemoth can take 3 Legendary Actions, choosing from the options below. Only one Legendary Action option can be used at a time, and only at the end of another creature's turn. The Behemoth regains spent legendary actions at the start of its turn.
Movement. The Behemoth can move to up to half of it's movement.
Attack. The Behemoth can choose to use either its Slam attack or its Crystal Shards attack.
Crystalline Spores (Costs 2 Actions). The Behemoth can cause up to 3 creatures within 30 feet of it to make a DC 15 Constitution saving throw, or suffer the effects of its Deathly Touch feature.
Harden (Costs 3 Actions). The Behemoth gains a +3 to its AC until the end of it's next turn.
Description
Originating from some mysterious, long thought to be dead, alien microbes (or a virus), Its hulking body has large light blue crystals jutting out at every angle. It's faceless head looks around to accomplish two things: assimilate and expand.
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