Medium Beast, Neutral
Armor Class 12 Natural Armor
Hit Points 13 (2d8 + 4)
Speed 30 ft., Burrow 15 ft.
STR
13 (+1)
DEX
10 (+0)
CON
15 (+2)
INT
2 (-4)
WIS
12 (+1)
CHA
8 (-1)
Skills Performance +0
Damage Resistances Cold
Condition Immunities Charmed, Frightened
Senses Darkvision 30 ft., Passive Perception 12
Languages Draconic --
Challenge 1/4 (50 XP)
Proficiency Bonus +2
Traits

Keen Smell. The badger has advantage on Wisdom (Perception) checks that rely on smell.

Actions

Multiattack. The badger makes two attacks: one with its bite and one with its claws.

Bite. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 4 (1d6 + 2) piercing damage.

Claws. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 6 (2d4 + 1) slashing damage.

Reactions

It Takes More Than That.  When dropped to zero hit points, the badger plays dead for a round then gets up without movement impediment and 1 hit point.  The next time it dies it goes into the stone and can't be summoned for 24 hours.

- When dismissed without being dropped to zero hit points, the badger can be recalled after a long rest.  

Lair and Lair Actions

A carved blue stone in the shape of a badger.  When thrown to the floor it turns into a giant badger.  Lasts for 8 hours and can be revived after a long rest unless it uses It Takes More Than That, then it requires 24 hours.

Monster Tags: Misc Creature

Habitat: Mountain

Tsgt2me

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