Keen Smell. The badger has advantage on Wisdom (Perception) checks that rely on smell.
Multiattack. The badger makes two attacks: one with its bite and one with its claws.
Bite. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 4 (1d6 + 2) piercing damage.
Claws. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 6 (2d4 + 1) slashing damage.
It Takes More Than That. When dropped to zero hit points, the badger plays dead for a round then gets up without movement impediment and 1 hit point. The next time it dies it goes into the stone and can't be summoned for 24 hours.
- When dismissed without being dropped to zero hit points, the badger can be recalled after a long rest.
Lair and Lair Actions
A carved blue stone in the shape of a badger. When thrown to the floor it turns into a giant badger. Lasts for 8 hours and can be revived after a long rest unless it uses It Takes More Than That, then it requires 24 hours.
Comments