Amphibious. Can breathe air and water.
Legendary Resistance (2/Day). If the Blood Maw fails a saving throw, it can choose to succeed instead.
Multiattack. The Pirate Lord can use its Frightful Presence. It then makes three attacks: one with its bite, two with its claws or two whits his Anchor
The anchor of The Ocean Lord. Melee Weapon Attack: +11 to hit, reach 5ft or 10/100ft., one target. Hit: 19 (4d10) bludgeoning damage.
Claw Attack. Melee Attack: +8 to hit, reach 5 ft., one target. Hit: 11 (2d6 + 7) piercing damage.
Bitte Atack. Melee or Ranged Weapon Attack: +8 to hit, reach 5 ft, one target. Hit: 11 (3d6 + 7) piercing damage.
The Pirate Lord can take 2 legendary actions, choosing from the options below. Only one legendary action option can be used at a time and only at the end of another creature's turn. The dragon regains spent legendary actions at the start of its turn.
The anchor of The Ocean Lord. Melee Weapon Attack: +11 to hit, reach 5/100ft., one target. Hit: 13 (4d10) bludgeoning damage.
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