Revenge. The Avenger always knows where its true enemy is. Its enemy is the one it was created to destroy.
Bloody murder. The Avenger has advantage on any attack roll if its opponent is within 5 ft. of it. It also has advantage if its opponent is its true enemy.
Greatsword. Melee Weapon Attack: +5 to hit, reach 5 ft., 1 target. Hit: 10 (2d6 + 3) [Slashing] damage.
Light crossbow. RangedWeapon Attack: +6 to hit, range 80/320 ft., 1 target. Hit: 8 (1d8 + 4) [Piercing] damage.
Deadly anger. (5/6)
Correction. If an opponent fails on an attack roll, the Avenger automatically succeeds on any attack roll it makes on its next turn.
Destructive explosion (Costs 0 Actions). The avenger may use this action once, and only when battling its "True enemy". Ranged weapon attack. +10 to hit, range 5/520 ft., 1 target. Hit: 70 (7d12+28) [necrotic] damage
Description
Strong, fast, and deadly, this monster is summoned only by a master necromancer, and its sole purpose is for killing its "True enemy". Its "True enemy" is the one it was made to kill. It always hunts this one down, never stopping, unless it sees an easy kill, in which it will kill the victim, and then continue hunting.
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