Tremorsense. .
Spellcasting. The [Bastion Unit 2] is a 7-level spellcaster. Its spellcasting ability is [Cha] (spell save DC 18, +9 to hit with spell attacks). The [Bastion Unit 2] has following [Bard] spells prepared:
Cantrips (at will): [Dancing Lights], [Viscous Mockery]
1st level (4 slots): [Bane], [Charm Person]
2nd level (3 slots): [Silence]
3rd level (3 slots): [Hypnotic Pattern], [Fear], [Counterspell]
4th level (3 slots): [Compulsion], [Confusion]
5th level (1 slot): [Dominate Person]
Backup Dancers. Range 30, Summon 2 Homunculus (in form of records)
Record Scratch : +6 to hit, range 30/60 ft., 1 target. Hit: 10 (2d8 + 4) [Psychic] damage.
Instant Repeat. Counter one spell that targets Bastion Unit Two. Bastion Unit 2 repeats the spell with new targets. Recharge 5,6
Enter the description for how legendary actions work for your monster here.
Legendary Action Name (Costs # Actions). Enter the description for your legendary action.
Description
Enter a general description for your monster here.
Lair and Lair Actions
Enter a description of your monster's lair here.
Lair Actions
On initiative count # (losing initiative ties), the [monster name] takes a lair action to cause one of the following effects; the [monster name] can’t use the same effect two rounds in a row:
- Enter a description for a lair action.
- Enter a description for a lair action.
Regional Effects
The region containing a legendary [monster name]’s lair is [enter the effect description], which creates one or more of the following effects:
- Enter a regional effect description.
- Enter a regional effect description.
If the [monster name] dies, these effects fade over the course of #d# days.
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