Medium Fiend, Chaotic Evil
Armor Class 12
Hit Points 45 (7d8 + 14)
Speed 50 ft.
STR
17 (+3)
DEX
14 (+2)
CON
14 (+2)
INT
6 (-2)
WIS
11 (+0)
CHA
6 (-2)
Damage Resistances Cold, Fire, Lightning; Bludgeoning, Piercing, and Slashing from Nonmagical Attacks
Damage Immunities Poison
Condition Immunities Poisoned
Senses Tremorsense 120 ft., Passive Perception 10
Languages Abyssal --
Challenge 2 (450 XP)
Proficiency Bonus +2
Traits

False Appearance. The demon remains motionless, it is indistinguishable from the surface in which it resides.

Surface Bound. The demon can only move along solid surfaces, such as walls, ceilings, and floors. While doing so, the demon uses its normal movement and does not take up any space.

 

Actions

Claws. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 7 (1d8 + 3) slashing damage and the target is grappled (escape DC 13). Until the grapple ends, the target is restrained and has disadvantage on Strength checks and Strength saving throws. The demon can only grapple two creatures at a time.

Siphon. The demon drains the life force from a creature it has grappled. The target must make a DC 12 Constitution saving throw or take 11 (2d10) necrotic damage, half as much on a failed save. The demon regains the damage done by this attack.

Description

Demons that skulk in the walls of the underdark and back alleys wait for prey to grab with shadowy claws and suck out their life.

Monster Tags: Demon

Habitat: UnderdarkUrban

Steedling

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