Large Monstrosity, Neutral Evil
Armor Class 13 Natural armor
Hit Points 66 (10d10 + 16)
Speed 10 ft., It only ever raises its head above the water, and cannot move on land.
STR
16 (+3)
DEX
14 (+2)
CON
16 (+3)
INT
7 (-2)
WIS
13 (+1)
CHA
12 (+1)
Saving Throws CON +5
Damage Resistances Acid
Condition Immunities Blinded, Deafened
Senses Tremorsense can sense movement over damp ground and water, Passive Perception 12
Languages --
Challenge 3 (700 XP)
Proficiency Bonus +2
Traits

Corpses. When first encountered, a corpselight contains the corpses of 1d6 + 3 humanoids. A corpselight can hold the remains of up to nine dead humanoids. These remains have total cover against attacks and other effects outside the corpselight. If the corpselight dies, the corpses within it can be pulled free, although they are likely not to be intact apart from the arms unless they were recently consumed. 

While it has at least one functional arm in its body, the corpselight can use a bonus action to do one of the following:
  • The corpselight digests one humanoid corpse in its body and instantly regains 11 (2d10) hit points. Nothing of the digested body remains. if the corpse had any non-organic equipment this can be retrieved once the creature has died. organic items such as leather armour are digested.
  • The corpselight animates one dead humanoid within 10 feet of itself. the zombie will attempt to climb into the corpselight and will only attack if something tries to prevent it from doing so. if it is killed before it can climb in, it cannot be reanimated again. it will act directly after the corpselight in the intuitive order

Stench of Death. Each creature that starts its turn within 10 feet of the corpselight must make a DC 14 Constitution saving throw, unless the creature is a construct or undead. On a failed save, the creature is incapacitated  until the end of the turn. Creatures that are immune to poison damage or the poisoned condition automatically succeed on this saving throw. On a successful save, the creature is immune to the stench of all corpselights for 24 hours.

Actions

Multiattack. The corpselight makes up to 4 melee attacks. If the arm making the attack is holding a weapon, this will be used.

Club. Melee Weapon Attack: +2 to hit, reach 5 ft., one target. Hit: 2 (1d4) bludgeoning damage and the target must succeed on a DC 14 Constitution saving throw or take 14 (4d6) acid damage.

Shortsword. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 5 (1d6 + 2) piercing damage and the target must succeed on a DC 14 Constitution saving throw or take 14 (4d6) acid damage.

Scratch. Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 3 (1d4 + 1) slashing damage and the target must succeed on a DC 14 Constitution saving throw or take 14 (4d6) acid damage.

Reactions

collector: if the corpsleight has lost at least one body, but still contains at least one when a creature moves outside its attack range it can attempt to pull it in. make a dex or strength saving throw of 13. on a fail, the creature is grappled and takes  3 (1d6) acid damage. The creature can repeat this save at the end of each of its turns. Upon three failed saves, the creature is pulled into the corpselight and takes 5 (2d6) acid damage until they climb or are pulled out (DC strength 15).

Description

a milky white figure emerges from the water, stringy black hair lying limply across its face. Its large head holds no eyes, just dark pits in it's bloated skin. its mouth stretches almost the whole way around its head. The creature opens its mouth to reveal human-like teeth. The top of its head flops back, leaving it's maw open completely. If someone were to swim under it, they would see the bottom of the creature dissolves into fraying adipocere, the swaying of which acts as tentacles allowing the creature to swim

bloodied arms reach up and out of the creatures mouth, some holding weapons but some with just their long fingernails. they reach out towards any living creature they can sense. 

'Join us' it seems to gurgle.

icon image by trevor henderson

Previous Versions

Name Date Modified Views Adds Version Actions
5/4/2020 11:16:57 PM
13
1
--
Coming Soon

Monster Tags: undead

Habitat: SwampUnderwater

MossRobin

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