Medium Plant, Unaligned
Armor Class 13 (natural armor)
Hit Points 38 (4d8 + 20)
Speed 5 ft., Swim 15 ft.
STR
15 (+2)
DEX
14 (+2)
CON
14 (+2)
INT
1 (-5)
WIS
10 (+0)
CHA
2 (-4)
Condition Immunities Blinded, Deafened, Exhaustion, Prone
Senses Tremorsense 30 ft., Passive Perception 10
Languages --
Challenge 1 (200 XP)
Proficiency Bonus +2
Traits

False Appearance. While the blood lily remains motionless, it is indistinguishable from an ordinary water lily.

Actions

Multiattack. The blood lily makes two constrict attacks. It can replace one of these attacks with sap vitality if available.

Constrict. Melee Weapon Attack: +4 to hit, reach 15 ft., one target. Hit: 9 (2d6 + 2) bludgeoning damage, and a Large or smaller target is grappled (escape DC 12).

Sap Vitality. Melee Weapon Attack: +4 to hit, reach 5 ft., a creature that is grappled by the blood lily, incapacitated, or restrained. Hit: 7 (2d4 + 2) piercing damage, plus 7 (2d6) necrotic damage. The target's hit point maximum is reduced by an amount equal to the necrotic damage, and the vampire lily regains hit points equal to half that amount. The reduction lasts until the target finishes a long rest. The target dies if this effect reduces its hit point maximum to 0.  A humanoid slain in this way and then buried in a fen rises in 7 days as a blood lily seeder.

Acrais

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