Tiny Dragon (Changeling), Any Alignment
Armor Class 12 natural armor
Hit Points 31 (4d8 + 4)
Speed 50 ft., walk 50 ft., swim 30 ft., burrow 30 ft.
STR
10 (+0)
DEX
18 (+4)
CON
16 (+3)
INT
17 (+3)
WIS
13 (+1)
CHA
13 (+1)
Saving Throws DEX +6
Skills Investigation +4, Stealth +7
Damage Resistances Lightning
Condition Immunities Exhaustion, Prone
Senses Darkvision, Passive Perception 17
Languages common, draconic
Challenge 1/4 (50 XP)
Proficiency Bonus +2
Actions

Bite. melee weapon attack: +3 to hit, reach 2 ft., one target. hit 4 (1d6+1) piercing damage plus 4 (1d6+1) lightning damage.

Claw. melee weapon attack: +3 to hit, reach 2 ft., one target. hit 4 (1d6+1) slashing damage plus 4 (1d6+1) lightning damage.

Breath weapon. the Aboroth exhales in a 20-foot cone. each creature in that area must make a DC Dexterity 17 saving throw, taking 5d10 lightning damage on a failed or halve as much on a successful one  

Turn invisible. the Aboroth turns invisible for 1 minute. any equipment the Aboroth wears or carries is invisible with it.

 

Lair and Lair Actions

Aboroth tend to roam around clear spaces like planes or forest clearings. 

Monster Tags: Cult of the Dragon

Habitat: Grassland

Rockit2020

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