Medium Humanoid (Human), Lawful Good
Armor Class 17 (Unarmored Defense)
Hit Points 80 (10d8 + 40)
Speed 30 ft.
STR
11 (+0)
DEX
20 (+5)
CON
16 (+3)
INT
15 (+2)
WIS
14 (+2)
CHA
14 (+2)
Saving Throws DEX +9, WIS +6
Skills Nature +5, Perception +8, Stealth +11, Survival +8
Damage Immunities Cold
Senses Passive Perception 15
Languages Freljordian
Challenge 12 (8,400 XP)
Proficiency Bonus +4
Traits

Keen Hearing and Sight. Ashe has advantage on Perception checks that rely on hearing or sight.

Unarmored Defense. Ashe's AC equals 10 + her Dexterity modifier + her Wisdom modifier.

Iceborn. Ashe is able to wield weapons of True Ice. She is also immune to cold damage and the cold weather of the Freljord.

Frost Shot. Ashe's attacks apply Frost to enemies. Every 5th hit an enemy takes from Ashe's True Ice Bow or if they are hit by Enchanted Crystal Arrow must succeed a DC 16 Constitution saving throw or begin freezing solid. On a failure the affected creature becomes restrained and at the start of their next turn must make another save against this affect. If the creature fails the second save they freeze solid, are considered petrified, and begin to suffocate.

Inspiring Leader. Ashe's allies will not turn on her without magical interference. If she is in danger they will ignore the frightened to come to her aid.

Actions

Multiattack. Ashe makes two melee attacks or three ranged attacks.

Shortsword. Melee Weapon Attack: +8 to hit, reach 5 ft., one target. Hit: 8 (1d6 + 4) piercing damage.

Avarosa's True Ice Bow. Ranged Weapon Attack: +11 to hit, ranged 200/600 ft., one target. Hit: 9 (1d8 + 4) piercing damage plus 10 (2d8) cold damage.

Ranger's Focus (recharge 6). Ranged Weapon Attack: +15 to hit, ranged 200/600 ft., one target. Hit: 14 (2d8 + 4) piercing damage plus 24 (6d8) cold damage.

Hawkshot (Recharge 5-6). Ashe sends a hawk spirit to a location to reveal anything that may be hidden. Range 600 ft., reveals invisible creatures or those hidden by stealth in a 30 ft. radius sphere along the flight path and the destination.

Volley (Recharge 6).  Ashe fires a single arrow which splits in midair to create a volley of ice arrows.

Enchanted Crystal Arrow ( 2/Short or Long Rest). Ranged Weapon Attack: +12 to hit, ranged 150/600 ft., one target. Hit: 24 (4d8 + 4) piercing damage plus 40 (8d8) cold damage.

Legendary Actions

Ashe can take 3 legendary actions, choosing from the options below. Only one legendary action option can be used at a time and only at the end of another creature’s turn. Ashe regains spent legendary actions at the start of her turn.

Shoot. Ashe makes one True Ice Bow attack.

Move. Ashe moves up to half her speed without provoking opportunity attacks.

Skewer (Costs 2 Actions). Ashe recharges then uses Ranger's Focus.

Rain Down (Costs 2 Actions). Ashe recharges then uses Volley.

Description

"I am Ashe, Daughter of Grena! Warmother of the Avarosans! Prepare yourself, you face an Iceborn!" -Ashe

Iceborn warmother of the Avarosan tribe, Ashe commands the most populous horde in the north. Stoic, intelligent, and idealistic, yet uncomfortable with her role as leader, she taps into the ancestral magics of her lineage to wield a bow of True Ice. With her people's belief that she is the mythological hero Avarosa reincarnated, Ashe hopes to unify the Freljord once more by retaking their ancient, tribal lands.

Monster Tags: NPCHuman

Habitat: ArcticHillMountain

TempoBueno

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