Huge Construct, Unaligned
Armor Class 20 (natural armor)
Hit Points 210 (20d10 + 100)
Speed 40 ft.
STR
24 (+7)
DEX
9 (-1)
CON
20 (+5)
INT
3 (-4)
WIS
11 (+0)
CHA
1 (-5)
Damage Vulnerabilities Acid
Damage Immunities Fire, Poison, Psychic; Bludgeoning, Piercing, and Slashing from Nonmagical Attacks that aren't Adamantine
Senses Darkvision 120 ft., Passive Perception 10
Languages Understands the languages of its creator but can't speak
Challenge 9 (5,000 XP)
Proficiency Bonus +4
Traits

Immutable Form. The Warforged Titan is immune to any spell or effect that would alter its form.

Magic Resistance. The Warforged Titan has advantage on saving throws against spells and other magical effects.

Magic Weapons. The golem's weapon attacks are magical.

Frightful Presence. Each creature of the titan's choice that is within 120 feet of the Titan and aware of it must succeed on a DC 14 Wisdom saving throw or become frightened for 1 minute. A creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success. If a creature's saving throw is successful or the effect ends for it, the creature is immune to the titan's Frightful Presence for the next 24 hours.

Actions

Multiattack. The golem makes two melee attacks.

Slam. Melee Weapon Attack: +10 to hit, reach 5 ft., one target. Hit: 20 (3d8 + 7) bludgeoning damage.

Sword. Melee Weapon Attack: +10 to hit, reach 10 ft., one target. Hit: 23 (3d10 + 7) slashing damage.

Fire Breath (Recharge 6). The titan exhales fire in a 15-foot cone. Each creature in that area must make a DC 15 dexterity saving throw, taking 25 (5d8) fire damage on a failed save, or half as much damage on a successful one.

Sweeping Strike. The warforged titan can use it’s full action without a missed attack or bonus action on a missed Hammer slam attack to perform a sweeping strike, dragging it’s hammer arm along the ground at extreme speed, All creatures within a 10 foot arc 180 degrees in front of the warforged titan must make a DC 15 Dexterity saving throw. On a successful save the creature is unaffected, on a failed save the creature take 1D6 Bludgeoning damage, thrown 15 feet and is knocked prone.

Get over here!(recharge 4-6). The warforged titan Fires a chain and hook at up to 2 creatures, making a ranged attack (range 60 feet) +5 to hit, on a successful hit the creature takes 1D8 Piercing damage and is pulled to within 5 feet of the warforged titan.

Previous Versions

Name Date Modified Views Adds Version Actions
3/26/2018 10:38:16 AM
318
12
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