Small Undead (Goblinoid), Neutral Evil
Armor Class 11 (leather armor)
Hit Points 14 (3d6 + 4)
Speed 25 ft., swim 0 ft.
STR
10 (+0)
DEX
11 (+0)
CON
14 (+2)
INT
3 (-4)
WIS
6 (-2)
CHA
5 (-3)
Saving Throws WIS +0
Skills Stealth +5
Damage Vulnerabilities Fire, Radiant
Damage Resistances Cold, Necrotic
Damage Immunities Poison
Condition Immunities Poisoned
Senses Darkvision 60 ft., Passive Perception 8
Languages understands Common and Goblin but can’t speak
Challenge 1/4 (50 XP)
Proficiency Bonus +2
Traits

Undead Fortitude. If damage reduces the zombie goblin to 0 hit points, it must make a Constitution saving throw with a DC of 5 + the damage taken, unless the damage is radiant or from a critical hit. On a success, the zombie drops to 1 hit point instead

Clumsy. When a zombified goblin is hit by bludgeoning or force damage it must make a Constitution saving throw. On a 1-5 it falls prone, on a 6-10 it is pushed back 5 ft., on an 11-20 nothing happens.

Pack Tactics. The zombified goblin has advantage on an attack roll against a creature if at least one of the zombified goblin's allies is within 5 feet of the creature and the ally isn't incapacitated.

Light Sensitivity. When the zombified goblin is in bright light it has disadvantage on attack rolls.

Actions

Slam. Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 4 (1d6 + 1) bludgeoning damage.

Scimitar. Melee Weapon Attack: +2 to hit, reach 5 ft., one target. Hit: 5 (1d6 + 2) slashing damage.

Description

A goblin that through some form of necromancy has been zombified.

Monster Tags: Goblinoidundead

Blue_Beowolf

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