Large Monstrosity, Unaligned
Armor Class 15 Thick hide
Hit Points 61 (8d10 + 18)
Speed 60 ft.
STR
19 (+4)
DEX
13 (+1)
CON
15 (+2)
INT
2 (-4)
WIS
11 (+0)
CHA
3 (-4)
Saving Throws STR +6, CON +4
Damage Resistances Bludgeoning, Piercing, and Slashing from Nonmagical Attacks
Senses Darkvision 60, Passive Perception 10
Languages understand Paarusus, but can't speak
Challenge 3 (700 XP)
Proficiency Bonus +2
Traits

Pack Tactics. The Centire has advantage on an attack roll against a creature if at least one of the Centire's alies is within 5 feet of the creature and the ally isn't incapacitated.

Thick Skin. The Centire's hide is very thick and tough making it resistant to normal attacks.

Actions

Multiattack. The Centire makes a slam attack and then makes a tongue or spit attack.

Slam. Melee Weapon Attack: +6 to hit, reach 5 ft., 1 target. Hit: 8 (2d4 + 4) bludgeoning damage. 

Tongue. Melee Weapon Attack: +3 to hit, reach 10 ft., 1 target. Hit: 4 (1d6 + 1) slashing damage. If the target is a creature, it must succeed a DC 12 constitution saving throw, taking 10 (2d8) poison damage on a failed save, and half as much on a successful one.

Spit. RangedWeapon Attack: +3 to hit, range 30/60 ft., 1 target. Hit: 6 (1d10) acid damage.

Description

Centire are very dangerous and powerful when in hordes, but can be dealt with relatively easily if singled out. As in the lowest tier of Paarus spawn Centire are often used as beasts of burden and corralled by more intelligent creatures. Centire are part of the Waste Trotter family.

Habitat: CoastalForestSwamp

Evronian

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