Huge Construct, Unaligned
Armor Class 23 (natural armor)
Hit Points 600 (50d20 + 100)
Speed 10 ft.
STR
28 (+9)
DEX
3 (-4)
CON
27 (+8)
INT
10 (+0)
WIS
13 (+1)
CHA
10 (+0)
Saving Throws STR +15, CON +14
Skills Intimidation +10
Damage Immunities Cold, Fire, Poison, Psychic; Bludgeoning, Piercing, and Slashing from Nonmagical Attacks that aren't Adamantine
Senses Blindsight 500 ft., Darkvision 150 ft., Tremorsense 1000 ft., Passive Perception 7
Languages Common
Challenge 20 (25,000 XP)
Proficiency Bonus +6
Traits

Immutable Form. The Goliath is immune to any spell or effect that would alter its form.

Magic Resistance. The Goliath has advantage on saving throws against spells and other magical effects.

Magic Weapons. The Goliath's weapon attacks are magical.

Adamantine Plating. The Goliath doesn't take extra damage from critical hits.

Extra Limbs. The Goliath has extra limbs, allowing it to make 2 attacks per action.

Actions

Multiattack. The golem makes two melee attacks.

Slam. Melee Weapon Attack: +13 to hit, reach 5 ft., one target. Hit: 20 (3d8 + 7) bludgeoning damage.

Sword. Melee Weapon Attack: +13 to hit, reach 10 ft., one target. Hit: 30 (4d10 + 10) slashing damage.

Hand Mounted Balista (Recharge 3-6). Ranged Weapon Attack +20 to hit, range 50/1000 ft., one target. Hit: 40 (8d10) piercing damage.

Spear. Melee Weapon Attack: +10 to hit, reach 15 ft., one target. Hit: 25 (10d4 +5) piercing damage.

Hand Mounted Cannon (Recharge 6) The Goliath fires an explosive cannonball to a 5 sq ft. area within 100 ft. that it can see. The cannonball explodes, dealing 10d10 fire damage to all creatures and objects within 15 ft. of the cannonball.

Charge. The Goliath charges 20 feet in one direction and makes a Sword attack.

 

Reactions

Raise Shield. The Goliath raises a solid several ton adamantine buckler to defendo against a melee or ranged attack. The shield removes 3d 20 damage from the attack. If all damage is avoided, the Goliath is unharmed.

Legendary Actions

The Adamantine Goliath can take 3 legendary actions, choosing from the options below. Only one legendary action option can be used at a time and only at the end of another creature's turn. The Adamantine Goliath regains spent legendary actions at the start of its turn.

Earthquake. The Adamanntine Goliath causes  a tremor in the earth within a 30 foot circle that it can see. Every creature within the attack must make a DC 15 Dexterity saving throw or take 1d20 bludgeoning damage and half damage on a successful saving throw.

Releasing Steam (Costs 2 Actions). The  Adamantine Goliath releases a burst of steam from its body. All creatures within 15 ft. must roll a Constitution saving throw DC 17 or be knocked back 5 ft. and take 1d10 fire damage.

Frenzy (Costs 2 Actions)The Adamantine Goliath makes a Spear and Sword attack

Grab (Costs 3 Actions). The Adamantine Goliath drops one of its melee weapons and grabs a Medium or smaller creature within 10 feet. The creature is [condition]Restrained[/ condition] and [condition]Incapacitated[/ condition]. The Adamantine Goliath can, as a bonus action deal 2d20 Bludgeoning damage to the restrained creature. The Adamantine Goliath cannot make a melee attack with the hand it is restraining a creature with. The Creature can break free with a successful DC 21 Strength saving throw that it can repeat every turn. Every turn, the DC goes down by 3.

Description

The Adamantine Goliath is an ancient dwarven construct designed as a weapon of war. The dwarves who created it designed it to have 5 arms, one with a Ballista, one with a Cannon, one with a Sword, one with a Spear and the last with a Shield. The arms with ranged weapons being arms attached to the shoulder, the melee arms attached just below those. The Shield arm is attached to the back, where it swivels to meet oncoming attacks from both the front and back. The Adamantine Goliath is nearly impervious to all damage due to its heavy armor. They are sentient, however, they stay loyal to their creators. they are able to speak common but are unable to learn any other languages. The Adamantine Goliath, as its name implies, is casted of pure adamantine. The outer shell of the Goliath is plated in steel, excluding its head, which has a layer of gold. All the arms are forged of Mythril, for maximum mobility.

 

Doot_Noot_Doot

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