Small Elemental, Neutral Evil
Armor Class 11
Hit Points 27 (6d6)
Speed 30 ft., Fly 30 ft.
STR
8 (-1)
DEX
12 (+1)
CON
12 (+1)
INT
9 (-1)
WIS
11 (+0)
CHA
7 (-2)
Skills Stealth +4
Damage Immunities Poison
Condition Immunities Poisoned
Senses Darkvision 60 ft., Passive Perception 10
Languages Aquan, Terran
Challenge 1/4 (50 XP)
Proficiency Bonus +2
Traits

Death Burst. When the mephit dies, it explodes in a burst of blood. Each creature within 5 feet of it must then succeed on a DC 10 Constitution saving throw or be blinded for 1 minute. A blinded creature can repeat the saving throw on each of its turns, ending the effect on itself on a success.

False Appearance. When the mephit remains motionless on the ground it is indistinguishable from a normal pool of blood.

Actions

Claws. Melee Weapon Attack: +4 to hit, reach 5 ft., one creature. Hit: 4 (1d4 + 2) slashing damage.

Blood Breath (Recharge 6). The mephit exhales blood spatter toward one creature. if the creature is Medium or smaller, it must succeed on a DC 11 Constitution saving throw or be frightened for 1 minute and suffer d6 poison damage at the beginning of its turn. A creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.

Habitat: Desert

Orbazm

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