Death Burst. When the mephit dies, it explodes in a burst of blood. Each creature within 5 feet of it must then succeed on a DC 10 Constitution saving throw or be blinded for 1 minute. A blinded creature can repeat the saving throw on each of its turns, ending the effect on itself on a success.
False Appearance. When the mephit remains motionless on the ground it is indistinguishable from a normal pool of blood.
Claws. Melee Weapon Attack: +4 to hit, reach 5 ft., one creature. Hit: 4 (1d4 + 2) slashing damage.
Blood Breath (Recharge 6). The mephit exhales blood spatter toward one creature. if the creature is Medium or smaller, it must succeed on a DC 11 Constitution saving throw or be frightened for 1 minute and suffer d6 poison damage at the beginning of its turn. A creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.
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