Large Monstrosity, Chaotic Evil
Armor Class 14 (natural armor)
Hit Points 114 (12d10 + 48)
Speed 30 ft., Swim 30 ft.
STR
19 (+4)
DEX
11 (+0)
CON
19 (+4)
INT
3 (-4)
WIS
14 (+2)
CHA
10 (+0)
Skills Perception +8
Senses Darkvision 60 ft., Passive Perception 18
Languages Understands Aquan but can't speak it
Challenge 6 (2,300 XP)
Proficiency Bonus +3
Actions

Multiattack. The chimera makes three attacks: two with its bite, and one with its claws. When its water spout is available, it can use the breath in place of its bite or claws.

Bite. Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 11 (2d6 + 4) piercing damage.

Claws. Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 11 (2d6 + 4) slashing damage.

Water Spout (Recharge 5–6). The archerfish head spouts a jet of water in a 60­-foot line that is 5-feet wide. Each creature in that area must make a DC 15 Dexterity saving throw, taking 31 (7d8) piercing damage on a failed save, or half as much damage on a successful one.

Description

A chimera made from the head of shark, archerfish and moray. They grab the prey with the moray and then bites the prey with the powerful jaws of the shark. To combat flyers and to damage water vehicles they use their powerful water spout to cut through wood.

Previous Versions

Name Date Modified Views Adds Version Actions
5/6/2020 10:53:02 AM
19
1
1,0
Coming Soon

Habitat: CoastalSwampUnderwater

OscarKristiansson

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