Spider Climb. The whisperer can climb vertically and upside down without having to make an ability check.
Maddening Whispers. Any creature that hears the whisperer’s voice and can understand it must make a Intelligence saving throw or be frightened (dc 14) for one minute.
Hundred-Eyed Stare. The whisperer has advantage against being blinded.
Multiattack. The whisperer makes one bite attack and two claw attacks.
Bite. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 10 (2d10 + 4) piercing damage. The target must make a constitution saving throw or take 10 poison damage.
Claw. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 4 (1d8 + 4) slashing damage.
Lair and Lair Actions
Lair Actions
On initiative count 6 (losing initiative ties), the whisperer takes a lair action to cause one of the following effects; it can’t use the same effect two rounds in a row:
- The whisperer causes large, reflective green crystals to sprout from the ground, and each creature must make a dc 14 dexterity saving throw or take 7 (1d8 + 2) piercing damage.
- An earsplitting shriek emits from an unknown source, and until initiative count 6 on the next round, the whisperer's voice volume increases by double.
Regional Effects
The region containing a cavern whisperer's lair is afflicted by its dark energy, which creates one or more of the following effects:
- Creatures within half of a mile from the whisperer's lair sometimes hear a faint whispering, telling them random and unusual secrets.
If the whisperer dies, these effects fade over the course of 1d6 days.
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