Keen Smell. The snake has advantage on Wisdom (perception) checks that rely on smell.
Pack Tactics. The snake has advantage on an attack roll against a creature if at least one of the snake’s allies is within 5 feet of the creature and the ally isn’t incapacitated.
Favored Terrain. The snake ignores difficult terrain and has advantage on Dexterity (stealth) checks in desert regions.
Multiattack. The snake makes two attacks: one with its bite and one with its tail. It can’t make both attacks against the same target.
Bite. Melee Weapon Attack: +7 to hit, reach 10 ft., one target. Hit: 21 (3d10 + 5) piercing damage, and the target must make a DC 11 Constitution saving throw, taking 10 (3d6) poison damage on a failed save, or half as much damage on a successful one.
Tail. Melee Weapon Attack: +7 to hit, reach 10 ft., one target. Hit: 18 (3d8 + 5) bludgeoning damage. If the target is a creature, it must succeed on a DC 14 Strength saving throw or be knocked prone.
Constrict. Melee Weapon Attack: +7 to hit, reach 5 ft., one creature. Hit: 24 (3d12 + 5) bludgeoning damage, and the target is grappled(escape DC 16). Until this grapple ends, the creature is restrained, and the snake can't constrict another target.
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