Unarmored Defense. Braum's AC equals 10 + his Dexterity modifier + his Constitution modifier.
Legendary Resistance (2/Long Rest). If Braum fails a saving throw, he can choose to succeed instead.
Iceborn. Braum is able to wield weapons of True Ice. He is also immune to cold damage and the cold weather of the Freljord.
Concussive Blows. Braum's melee weapon attacks and Winters Bite apply Frost to enemies. Every 5th hit an enemy takes from Braum, the creature must succeed a DC 16 Constitution saving throw or begin freezing solid. On a failure the affected creature becomes restrained and at the start of their next turn must make another save against this affect. If the creature fails the second save they freeze solid, are considered petrified, and begin to suffocate. A creature can take 10 minutes to break the ice by hand, 5 minutes with tools such as a hammer, or 2 minute with a campfire-size or larger fire freeing the entombed creature.
Multiattack. Braum makes three attacks; one with Shield Bash, one with Unarmed Strike then uses Winters Bite.
Unarmed Strike. Melee Weapon Attack: +10 to hit, reach 5 ft., one target. Hit: 10 (1d6 + 6) bludgeoning damage.
Shield Bash. Melee Weapon Attack: +10 to hit, reach 5 ft., one target. Hit: 16 (2d8 + 6) bludgeoning damage plus 10 (2d8) cold damage.
Winter's Bite. Ranged Spell Attack: +10 to hit, reach 5 ft., one target. Hit: 18 (2d10 + 6) cold damage.
Stand Behind Me. Braum leaps to the aid of a creature within 15 ft. him interposing his shield between them and danger. This provides the target creature with three-quarters cover while they stay in the space directly behind Braum until the start of their next turn.
Unbreakable. Braum lifts his shield, summoning a magical barrier on the forward face of his shield. Braum and any creature behind him gains the benefits of total cover until the start of Braums next turn.
Glacial Fissure (Recharge 6). Braum leaps into the air and slams his shield into the ground, creating a fissure around himself that extends in a 60 ft. long and 10 ft. wide line. Creatures caught in this area must succeed in a DC 16 Dexterity saving throw, taking 36 (6d10) cold damage and are trapped in the large crevices becoming restrained. On a success, creatures take only half damage and are not restrained.
Stand Behind Me. (see action)
Unbreakable. (see action)
Braum can take 3 legendary actions, choosing from the options below. She can take only one legendary action at a time and only at the end of another creature’s turn. Braum regains spent legendary actions at the start of his turn.
Move Like The Herd. Braum moves up to his speed toward an ally without provoking opportunity attacks.
Braum Is Here! Braum uses Stand Behind Me.
Strike Like Ram! Braum makes one Winter's Bite attack.
It Is Easy, See? (Costs 2 Actions). Braum uses Unbreakable then uses Winters Bite.
Description
"Today, we fight as enemies. Tomorrow, we may fight as brothers." - Braum
Blessed with massive biceps and an even bigger heart, Braum is a beloved Iceborn hero of the Freljord. Every mead hall north of Frostheld toasts his legendary strength and tells tales of how he felled a forest of oaks in a single night, and punched an entire mountain into rubble. With his shield, an enchanted unbreakable vault door forged in ages past, Braum roams the frozen north as a cheerful protector, helping the vulnerable as he works toward his dream of a peaceful Freljord.
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