Alert. The Bodyguard has a +5 Bonus to initiative. The Bodyguard can’t be surprised while he is conscious.
Adaptive. The bodyguard is equipped with a shield, and one of the weapons available in the actions section.
Spear. Melee or Ranged Weapon Attack: +3 to hit, reach 5 ft. or range 20/60 ft., one target. Hit: 4 (1d6 + 1) piercing damage, or 5 (1d8 + 1) piercing damage if used with two hands to make a melee attack.
Broadsword. Melee Weapon Attack: +4 to hit, reach 5 ft., 1 target. Hit: 17 (3d10) slashing damage.
Dual Pistols. Ranged Weapon Attack: +9 to hit, range 30/90 ft., one target. Hit: 9 (1d10 + 4)
Musket. Ranged Weapon Attack: +6 to hit, range 120/200 ft., one target. Hit: 15 (2d10 +4) piercing damage.
Shortsword. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 7 (1d6 + 4) slashing damage.
Longbow. Ranged Weapon Attack: +6 to hit, range 300/1200 ft., one target. Hit: 8 (1d8 + 4) piercing damage.
Heavy Crossbow. Ranged Weapon Attack: +6 to hit, range 200/800 ft., one target. Hit: 9 (1d10 + 4) piercing damage.
Protection. When a creature the Bodyguard can see attacks a target other than the Bodyguard that is within 5 feet of the Bodyguard, the Bodyguard can use a reaction to impose disadvantage on the attack roll. The Bodyguard must be wielding a shield.
Description
The duty of a Bodyguard is to protect. Whether it is a noble, an emperor or a notorious criminal, they will put their life on the line to protect them. whether it is of moral duty, or as a job, A bodyguard is loyal to a fault.
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