Flameform (Recharges after a Short or Long Rest). As a bonus action, the firetamer can transform into a fire elemental. While in this form, the firetamer cannot cast spells but can expend a spell slot as a bonus action to regain 1d8 hit points per level of the spell slot expended. When the firetamer is reduced to 0 hit points, falls unconscious, or dies in this form, it reverts to its humanoid form.
Spellcasting. The firetamer is a 9th-level spellcaster. Its spellcasting ability is Wisdom (spell save DC 16, +8 to hit with spell attacks). The firetamer has the following druid spells prepared:
Cantrips (at will): druidcraft, mending, produce flame
1st level (4 slots): cure wounds, faerie fire, longstrider, jump
2nd level (3 slots): flame blade, heat metal, lesser restoration
3rd level (3 slots): daylight, dispel magic, protection from energy
4th level (3 slots): blight, freedom of movement, wall of fire
5th level (1 slot): conjure elemental
Scimitar. Melee or Ranged Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 5 (1d6 + 2) slashing damage plus 14 (4d6) fire damage.
Flamecharm (Recharges after a Short or Long Rest). The firetamer can cast dominate monster (save DC 16) on a fire elemental or other fire elemental creature. If the elemental has 150 or more hit points, it has advantage on the saving throw.
Description
Firetamers são os elementalistas de elite de Pyrah, usando sua habilidade com as forças primordiais para não apenas criar fogo, não apenas comandá-lo, mas subjugá-lo à vontade deles. Um firetamer de Pyrah não é nada como os piromantes maníacos que existem no resto do mundo; enquanto o último imprudentemente empunha o fogo como arma, os firetamers usam seu talento para proteger outras pessoas do poder destrutivo do fogo. Firetamers são quase sempre acompanhados por uma salamandra, um elemental de fogo, ou um pequeno grupo de mephits.