Large Swarm of Large beasts, Neutral Evil
Armor Class 14 (natural armor, shield)
Hit Points 44 (5d8 + 5)
Speed 40 ft., Swim 50 ft.
STR
18 (+4)
DEX
11 (+0)
CON
16 (+3)
INT
6 (-2)
WIS
16 (+3)
CHA
9 (-1)
Saving Throws STR +6
Skills Perception +7
Damage Immunities Acid
Condition Immunities Frightened
Senses Darkvision 60 ft., Passive Perception 17
Languages Abyssal, Bullywug Bullywug, Common
Challenge 3 (700 XP)
Proficiency Bonus +2
Traits

Charge. If the Bullywug Elite moves at least 10 feet straight toward a target and then hits it with a ram attack on the same turn, the target takes an extra 5 (1d8) bludgeoning damage. If the target is a creature, it must succeed on a DC 14 Strength saving throw or be pushed up to 10 feet away and knocked prone.

Reckless. At the start of its turn, the Bullywug Elite can gain advantage on all melee weapon attack rolls it makes during that turn, but attack rolls against it have advantage until the start of its next turn.

Actions

Silver Sword-blade Spear. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 17 (2d12 + 4) slashing damage.

Ram. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 9 (1d8 + 4) Bludgeoning damage.

Reactions

Shield Ram. If the Bullywug Elite is attacked by a melee weapon it may block on a DC 13 Strength saving throw and ram attacker.

Description

Large muscled bullywug, covered in a bloodstained coat are the soldiers of bullywug civilizations.

Habitat: Swamp

DuogDemonslayer

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