Medium Humanoid (Any Race), Any Alignment
Armor Class 18
Hit Points 92 (13d8 + 33)
Speed 50 ft.
STR
11 (+0)
DEX
18 (+4)
CON
16 (+3)
INT
11 (+0)
WIS
18 (+4)
CHA
10 (+0)
Saving Throws STR +3, DEX +7, WIS +7
Skills Acrobatics +7, Insight +7, Perception +7, Stealth +7
Senses Passive Perception 17
Languages any one language (usually Common)
Challenge 8 (3,900 XP)
Proficiency Bonus +3
Traits

Unarmored Defense. While the monk is wearing no armor and wielding no shield, its AC includes its Wisdom modifier.

Arms of the Astral Self. You can use your Wisdom modifier in place of your Strength modifier when making Strength checks and Strength saving throws. Additionally, immediately after you use the Attack action with your astral arms on your turn, you can make one extra attack with your astral arms as a bonus action.

Astral Sight. You can see normally in darkness, both magical and nonmagical, to a distance of 120 feet.

Actions

Multiattack. The monk makes three unarmed strikes (one as a bonus action).

Unarmed Strike. Melee Weapon Attack: +7 to hit, reach 10 ft., one target. Hit: 8 (1d8 + 4) radiant damage. If the target is a creature

Stunning Strike (3/Day).  When you hit another creature with a melee weapon attack, you can attempt a stunning strike. The target must succeed on a DC 15 Constitution saving throw or be stunned until the end of your next turn.

Reactions

Deflect Missile. In response to being hit by a ranged weapon attack, the monk deflects the missile. The damage it takes from the attack is reduced by 1d10 + 12. If the damage is reduced to 0, the monk catches the missile if it’s small enough to hold in one hand and the monk has a hand free.

Deflect Energy. In response to taking acid, cold, fire, lightning, or force damage, the monk can use it's reaction to deflect it. The damage it takes from the attack is reduced by 1d10 + 12.

Monster Tags: NPC

Habitat: Urban

Jonas42467

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