Huge Beast, Neutral Good
Armor Class 15 (natural armor)
Hit Points 140 (10d12 + 80)
Speed 60 ft.
STR
25 (+7)
DEX
16 (+3)
CON
27 (+8)
INT
12 (+1)
WIS
16 (+3)
CHA
12 (+1)
Saving Throws CON +12, WIS +7
Skills Perception +9
Damage Resistances Acid, Cold, Fire, Necrotic; Bludgeoning, Piercing, and Slashing from Nonmagical Attacks that aren't Silvered
Damage Immunities Radiant
Condition Immunities Charmed, Frightened, Poisoned
Senses Truesight 120 ft, Passive Perception 19
Languages Giant Elk , understands Common, Elvish, and Sylvan but can't speak them
Challenge 10 (5,900 XP)
Proficiency Bonus +4
Traits

Charge. If the elk moves at least 20 feet straight toward a target and then hits it with a ram attack on the same turn, the target takes an extra 18 (6d6) damage. If the target is a creature, it must succeed on a DC 19 Strength saving throw or be knocked prone.

Actions

Ram. Melee Weapon Attack: +11 to hit, reach 10 ft., one target. Hit: 11 (4d6 + 7) bludgeoning damage.

Hooves. Melee Weapon Attack: +11 to hit, reach 5 ft., one prone creature. Hit: 22 (5d8 + 7) bludgeoning damage.

Healing Horn. heals a target it touches with its horns, it regains 6d6 hit points and if it died in the past hour or less, they regain 1 hp and are no longer dead.

Monster Tags: Misc Creature

Habitat: Forest

Lucklord1

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