Armor Class
15
(natural armor)
Hit Points
140
(10d12 + 80)
Speed
60 ft.
STR
25
(+7)
DEX
16
(+3)
CON
27
(+8)
INT
12
(+1)
WIS
16
(+3)
CHA
12
(+1)
Saving Throws
CON +12, WIS +7
Skills
Perception +9
Damage Resistances
Acid, Cold, Fire, Necrotic; Bludgeoning, Piercing, and Slashing from Nonmagical Attacks that aren't Silvered
Damage Immunities
Radiant
Condition Immunities
Charmed, Frightened, Poisoned
Senses
Truesight 120 ft, Passive Perception 19
Languages
Giant Elk , understands Common, Elvish, and Sylvan but can't speak them
Challenge
10 (5,900 XP)
Proficiency Bonus
+4
Traits
Charge. If the elk moves at least 20 feet straight toward a target and then hits it with a ram attack on the same turn, the target takes an extra 18 (6d6) damage. If the target is a creature, it must succeed on a DC 19 Strength saving throw or be knocked prone.
Actions
Ram. Melee Weapon Attack: +11 to hit, reach 10 ft., one target. Hit: 11 (4d6 + 7) bludgeoning damage.
Hooves. Melee Weapon Attack: +11 to hit, reach 5 ft., one prone creature. Hit: 22 (5d8 + 7) bludgeoning damage.
Healing Horn. heals a target it touches with its horns, it regains 6d6 hit points and if it died in the past hour or less, they regain 1 hp and are no longer dead.
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