Medium Beast, Lawful Good
Armor Class 14 Natural armour
Hit Points 13 (2d8 + 3)
Speed 40 ft.
STR
16 (+3)
DEX
10 (+0)
CON
16 (+3)
INT
2 (-4)
WIS
10 (+0)
CHA
5 (-3)
Damage Resistances Poison
Senses Passive Perception 10
Languages --
Challenge 1/8 (25 XP)
Proficiency Bonus +2
Traits

Beast of Burden. The warforged donkey is considered to be a Large animal for the purpose of determining its carrying capacity.

Sure-Footed. The warforged donkey has advantage on Strength and Dexterity saving throws made against effects that would knock it prone.

Warforged Resilience. The warforged donkey has advantage on saving throws against being poisoned and is immune to disease. Magic can't put it to sleep. 

Actions

Hydraulic Hooves. Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 6 (1d6 + 3) bludgeoning damage.

Charged breath (Recharge 5–6). The warforged donkey exhales lightning from its snout in a 15-foot cone. Each creature in that area must make a DC 13 Dexterity saving throw, taking 11 (3d6) lightning damage on a failed save, or half as much damage on a successful one.

Reactions

Protection. When an attacker the warforged donkey can see makes an attack roll against a creature within 5 feet of the warforged donkey, the warforged donkey can impose disadvantage on the attack roll. 

Monster Tags: Misc Creature

Habitat: DesertHillUrban

Twinnings

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