Small Elemental, Lawful Neutral
Armor Class 10 Natural
Hit Points 12 (2d8)
Speed 40 ft., (Hover)
STR
8 (-1)
DEX
17 (+3)
CON
8 (-1)
INT
15 (+2)
WIS
12 (+1)
CHA
17 (+3)
Saving Throws DEX +5, INT +4, CHA +5
Condition Immunities Charmed, Poisoned
Senses Passive Perception 17
Languages Auran, Common
Challenge 1 (200 XP)
Proficiency Bonus +2
Traits

Nimble Dodge. When a creature misses the Milinter with a melee weapon attack , the Milinter can make a DC 10 Dexterity check to move up to 5 feet away from It's attacker.

Spellcasting. The Milinter is a 2nd-level spellcaster. Its spellcasting ability is Charisma (spell save DC 12, +3 to hit with spell attacks). The Milinter has following sorcerer spells prepared:
Cantrips (at will): Frostbite, Gust, Chill Touch
1st level (3 slots): Ice knife, Absorb Elements                                                                                  

Actions

 Claw. Melee Weapon Attack: +2 to hit, reach 5 ft., 1 target. Hit: 3 (1d4 + 1) Slashing   damage. 

Wind Spike. RangedWeapon Attack: +3 to hit, range 10/60 ft., 1 target. Hit: 1 (1d4 - 1) piercing damage plus 5 (1d4) Bludgeoning damage.

Fist of Wind. Melee Weapon Attack: +5 to hit, reach 10ft., 1 target. Hit: 10 Bludgeoning damage. The target must succeed on a DC 15 strength saving throw or be knocked prone.

Monster Tags: Elemental

Habitat: ArcticForestMountain

Snowgiant

Comments

Posts Quoted:
Reply
Clear All Quotes