Medium Humanoid, Lawful Neutral
Armor Class 21 Plate, Chain Mail, Shield
Hit Points 150 (20d10 + 3)
Speed 25 ft.
STR
20 (+5)
DEX
14 (+2)
CON
22 (+6)
INT
10 (+0)
WIS
14 (+2)
CHA
10 (+0)
Saving Throws STR +9, CON +10
Skills Athletics +5, History +5, Intimidation +5, Religion +5, Survival +5
Damage Resistances Bludgeoning
Condition Immunities Charmed, Exhaustion, Frightened, Petrified
Senses Passive Perception 16
Languages Common
Challenge 12 (8,400 XP)
Proficiency Bonus +4
Traits

One Machine. If another Blood and Steel knight is within 5 feet, this creature has advantage on attack rolls and reactions

Improved Critical. scores critical hits on 18, 19, and 20s

Weapon Proficiency. Does not need to take an action to reload ranged weapons, can pick up weapons and use them, able to duel wield

Multi attack. can make 3 attack actions in a turn but only if they are with the same weapon

Savage Attacker. Can reroll damage die and choose the higher one

Quick reactions. Can make up to 3 reactions in a turn

Actions

Grapple. Grapples creature. grappled creature must succeed on DC 20 strength check, if grappled creature fails Blood and Steel knight makes can make an additional action to make a melee attack on grappled creature, attack is an automatic hit

Prayer. Once per a long rest The Blood and Steel knight may make a prayer. Roll a Percentile die, If you roll a 60 or above they gain advantage for one attack, If you roll a 70 or above he chooses one creature within 30 feet that must make a wisdom saving throw with disadvantage DC 18, 80 or above he chooses one creature nearby that gains advantage until combat is finished and heals 30 HP. If 90 or above he gains advantage for attacks until combat is over, he chooses five creatures that that also gain advantage until the end of Combat and gain 50 health, and chooses 5 creatures that must roll a wisdom DC 22 saving throw with disadvantage or be frightened. If 100 He summons an ancient silver dragon and gains the effects for 90 and above

Long Sword. +5 to hit, reach 5 ft, 1 target. Hit:  18(2d8+10)[Slashing] damage

Greatsword. +5 to hit, reach 5 ft, 1 target. Hit: 22(4d6+10)[Slashing] damage

Heavy crossbow. +5 to hit, range 100/400 ft, 1 target. Hit: 15(2d10+5)[Piercing] damage

Reactions

Parry. Add 5 to AC

Counter. If enemy scores a critical attack on this creature it can react and made a melee attack

 

Description

The knights of Blood and Steel were once an order of religious knights that protected the followers of Beowulf. The empire they were based in fell, the order cleansed most Non-Humans from the order leaving only a few dwarves. The soldiers are descendants of Duit Fransans people who where massive and powerful. They have been trained to kill since they were children. The Order now seeks to liberate Duit Fransa, and destroy the empire that once ruled it, though they still see their duty to protect their religious follows as important. The amount of professional knights the order has is very low now. They typically act in groups of 4 these groups are called  swords.

ErwinRommel1