Large Beast, Neutral
Armor Class 12 Natural
Hit Points 30 (4d8 + 5)
Speed 30 ft., When in its rolled form, the crabadillo's speed doubles to 60 feet.
STR
18 (+4)
DEX
11 (+0)
CON
15 (+2)
INT
5 (-3)
WIS
13 (+1)
CHA
3 (-4)
Senses Passive Perception 14
Languages --
Challenge 1/2 (100 XP)
Proficiency Bonus +2
Actions

Armored Form. When frightened or threatened, the crabadillo rolls up into a ball to protect itself. While in this form, its AC is 19.

Bite. Melee Weapon Attack: +4 to hit, reach 5 ft., 1 target. Hit: 4 (1d6 + 2) piercing damage. 

Claw Swipe. Melee Weapon Attack: +4 to hit, range 5 ft., 1 target. Hit: 5 (2d4 + 3) slashing damage.

Barrel Roll. Melee Weapon Attack: +3 to hit, range 30 ft., up to three targets. Hit: 12 (2d8+4) bludgeoning damage.

Description

The crabadillo is a hybrid between an armadillo and a giant crap. As crazy as that sounds, the Halfling who bred the species, one Jomo Nogginspark, did so believing that they would make perfect mounts. Unfortunately, the creatures retained their ancestors' tendency to roll up into balls when frightened, making them rather unsuitable for riding. Crabadillos are herd animals and while they are generally gentle, when frightened or threatened, they roll up into their armored shells and have a tendency to stampede.

LukosNorthwind

Comments

Posts Quoted:
Reply
Clear All Quotes