Medium Humanoid, Any Evil Alignment
Armor Class 14 natural armor
Hit Points 58 (9d8 + 18)
Speed 50 ft.
STR
18 (+4)
DEX
15 (+2)
CON
14 (+2)
INT
8 (-1)
WIS
11 (+0)
CHA
16 (+3)
Saving Throws DEX +4
Skills Perception +5, Stealth +7
Damage Vulnerabilities Fire
Damage Immunities Cold, Poison; Bludgeoning, Piercing, and Slashing from Nonmagical Attacks that aren't Silvered
Condition Immunities Charmed, Exhaustion
Senses Unknown 60ft (Movement Sense), Passive Perception 14
Languages It can only Mimic voices it has heard before
Challenge 4 (1,100 XP)
Proficiency Bonus +2
Traits

Keen Hearing and Smell. The wending has advantage on Wisdom (Perception) checks that rely on hearing or smell.

Ambusher. The wendigo has advantage on attack rolls against any creature it has surprised.

Mimicry. The wendigo can mimic any sounds it has heard, including voices. A creature that hears the sounds can tell they are imitations with a successful DC 14 Wisdom (Insight) check.

Actions

Multiattack. The wendigo makes two attacks: one with its bite and one with its claws or spear.

Bite. Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 10 (1d10 + 2) piercing damage. If the target is a humanoid, and is reduced to 0 hit points with this attack, they will be considered in the unconscious state, and will not need to do death saving throws.

Claws. Melee Weapon Attack: +4 to hit, reach 5 ft., one creature. Hit: 13 (2d8 + 2) slashing damage, then that target must succeed on a DC 13 Strength saving throw or be knocked prone. If the target is prone, the wendigo can make one bite attack against it as a bonus action.

Reactions

Primal Urge. If a creature draws an attack of opportunity from the wendigo, it can do two claw attacks with advantage to the target as a bonus action.

Ambusher. The wendigo has advantage on attack rolls against any creature it has surprised.

Mimicry. The wendigo can mimic any sounds it has heard, including voices. A creature that hears the sounds can tell they are imitations with a successful DC 14 Wisdom (Insight) check.

Description

Wendigos are humanoid, standing at about fifteen feet tall. They are normally humans or humanoids who have been changed by a Native American spirit into cannibalistic monsters after eating the flesh of other humans because of starvation. They appear emaciated with bones visible under their pallid skin, a symbol of their unquenchable hunger. Wendigos eyes are pushed back deep in their sockets, and have crooked, sharp, teeth. They are equipped with razor-like claws used to rip prey to shreds. They are sometimes said to have matted fur and have chunks of skin and flesh missing, due to consumption.  They are hundreds of years old, and they also have hibernation behavior during the long, cold winters they must survive--meaning they must hoard food if it is scarce. In addition, they keep their victims in dark and isolated places, such as caves or abandoned mines.

Lair and Lair Actions

A wendigo's lair is normally in an abandoned mine or cave system, and is adorned with keep sakes and bloody trophies. Wendigo's will they keep their victims in dark and isolated places, such as caves or abandoned mines. It is also common that wendigo's capture humans to hoard their food, and then eat when hungry.

 

 

Habitat: ArcticForestHillMountainSwampUnderdark

SpookyIllusion