Keen Smell. The Chaotic troll has advantage on Wisdom (Perception) checks that rely on smell.
Regeneration. The Chaotic troll regains 15 hit points at the start of its turn. If the troll takes Force or cold damage, this trait doesn't function at the start of the troll's next turn. The troll dies only if it starts its turn with 0 hit points and doesn't regenerate.
Magic Resistance. The Chaotic troll is resistant to all magical effects.
Chaotic Innate. The Chaotic Troll Can cast Chaos bolt 3 times a day with a +4 to hit
Chaotic Living. The Chaotic troll doesn't need ari, food, nor water to live.
Multiattack. The Chaotic troll makes three attacks: one with its bite and two with its claws.
Bite. Melee Weapon Attack: +8 to hit, reach 5 ft., one target. Hit: 16 (3d6 + 5) piercing damage.
Claw. Melee Weapon Attack: +8 to hit, reach 10 ft., one target. Hit: 9 (1d6 + 5) slashing damage.
Chaos cut. Melee Weapon attack: +4 to hit, reach 5 ft., one target. Hit: 13 (1d12 + 6) of random damage. This attack deals a random type of damage determined by the DM, each attack changes the type of damage this attack does. IF a creature is hit with this attack they must make a Dc of 14 or have the banishment spell become active upon them, but it only sends them to limbo for 5 rounds.
Description
These are trolls that reign ampent in the chaotic realm of Limbo. Not much is know about them just that they are terrifyingly strong, and can be found in nearly any locations except for coastal regions, for no known reason they stay away from such areas.
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