Medium Humanoid (Human), Lawful Good
Armor Class 19 (Brigandine)
Hit Points 112 (15d6 + 45)
Speed 30 ft.
STR
12 (+1)
DEX
20 (+5)
CON
17 (+3)
INT
19 (+4)
WIS
15 (+2)
CHA
15 (+2)
Saving Throws DEX +9, WIS +6
Senses Passive Perception 17
Languages Piltovan, Va-Nox, Ionian
Challenge 10 (5,900 XP)
Proficiency Bonus +4
Traits

Marksman. Firearms deal one extra die of its damage when Caitlyn hits with them (included in her Hextech Rifle attack). Caitlyn can also take attacks of opportunity with firearms.

Sharpshooter. Caitlyn’s ranged weapon attacks ignore half cover and three-quarters cover. Additionally, 

Headshot. Every 5th attack Caitlyn makes has a chance to critically strike on a roll of 18-20. When Caitlyn ensnares a creature with her Yordle Snap Traps or 90 Caliber Net she gains Headshot for her next attack against that creature.

Actions

Multiattack. Caitlyn makes three Hextech Rifle attacks.

Hextech Rifle. Ranged Weapon Attack: +8 to hit, range 240 ft., one target. Hit: 17 (2d10 + 5) piercing damage plus 6 (1d10) piercing damage. 

Piltover Peacemaker. Ranged Weapon Attack: +8 to hit, range 100 ft., one target. Hit: 15 (2d8 + 5) slashing damage. The projectile then expands and attempts to strike all creatures up to 10 ft. behind the first target.

Yordle Snap Trap. Caitlyn places a 2-piece bundle of special snap traps meant to disable foes. Creatures that step into one must succeed on a DC 16 Dexterity saving throw or take 4 (1d6) piercing damage and stop moving. Thereafter, until the creature breaks free of the trap, it is grappled. A creature can use its action to make a DC 16 Strength check, freeing itself or another creature within its reach on a success. Each failed check deals 2 piercing damage to the trapped creature.

90 Caliber Net. Caitlyn fires a net at a target within 15 ft. and she is pushed 5 ft. back. Target must succeed a DC 16 Dexterity saving throw or be incapacitated in the net. A creature is restrained while incapacitated in this way. A creature can use its action to make a DC 16 Strength check, freeing itself or another creature within its reach on a success.

Ace In The Hole (Recharge 6). Caitlyn kneels down and focuses to fire one homing shot that always critically strikes. "In my sights" -Caitlyn

Ranged Weapon Attack: +10 to hit , range 240 ft., one target. Hit: 35 (5d10 + 5) piercing damage.

Reactions

90 Caliber Net. (see action*)

Legendary Actions

Caitlyn can take 3 legendary actions, choosing from the options below. She can take only one legendary action at a time and only at the end of another creature’s turn. Caitlyn regains spent legendary actions at the start of her turn.

Evasive Maneuvers. Caitlyn moves up to her speed without provoking opportunity attacks.

Steady... Caitlyn makes one attack with her Hextech Rifle.

Tag Em And Bag Em (Costs 2 Actions). Caitlyn fires her 50 Caliber Net then fires her rifle at the same target.

In My Sights.. (Costs 3 Actions). Caitlyn recharges and uses Ace In The Hole.

Description

"To be the best hunter, you have to be able to think like your prey." - Caitlyn
Renowned as its finest peacekeeper, Caitlyn is also Piltover's best shot at ridding the city of its elusive criminal elements. She is often paired with Vi, acting as a cool counterpoint to her partner's more impetuous nature. Even though she carries a one-of-a-kind hextech rifle, Caitlyn's most powerful weapon is her superior intellect, allowing her to lay elaborate traps for any lawbreakers foolish enough to operate in the City of Progress.

Monster Tags: NPCHuman

Habitat: Urban

TempoBueno

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