Cold Blooded. When the Cochiterece takes fire damage it regains hit points equal to half the damage taken, alternatively if the Cochiterece takes cold damage it is stunned until the end of its next turn.
Echolocation. The Cochiterece can't use its blindsight while deafened.
Glider. If the Cochiterece falls from 30 feet or higher, it will glide down safely, moving half the height it fell forward.
Bite. Melee Weapon Attack: +4 to hit, reach 5 ft., 1 target. Hit: 5 (1d6 + 2) piercing damage, and must make a DC 11 constitution saving throw, being stunned on a failed save and nothing happening on a successful one.
Retreat. Upon being hit by a melee attack the Cochiterece can take the disengage action.
Description
Cochiterece beasts are the least aggressive of low tier Spawn of Paarus, they mind themselves and frequently run away as apposed to engaging in combat if threatened.
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