Assassinate. During her first turn, Camille has advantage on attack rolls against any creature that hasn't taken a turn. Any hit Camille scores against a surprised creature is a critical hit.
Unarmored Defense. Camilles AC equals 10 + her Dexterity modifier + her Intelligence modifier.
Evasion. If Camille is subjected to an effect that allows her to make a Dexterity saving throw to take only half damage, Camille instead takes no damage if she succeeds on the saving throw, and only half damage if she fails.
Sneak Attack. Once per turn, Camille deals an extra 20 (5d6) damage when she hits a target with a weapon attack and has advantage on the attack roll, or when the target is within 5 feet of an ally of Camille that isn't incapacitated and Camille doesn't have disadvantage on the attack roll.
Adaptive Defenses. Camille has advantage on Dexterity saving throws against effects she can see, such as traps or spells. Additionally, she can make two reactions per round.
Multiattack. Camille makes 2 Blade Leg attacks and uses Tactical Sweep.
Hextech Blade Legs. Melee Weapon Attack: +11 to hit, reach 5 ft., one target. Hit: 14 (2d6 + 6) slashing damage.
Precision Protocol (Recharge 5-6). Melee Weapon Attack: +13 to hit, reach 5 ft., one target. Hit: 18 (3d6 + 6) slashing damage. Precision Protocol ignores damage resistance.
Tactical Sweep. Camille swipes a 10 ft. cone in front of her. Creatures in this area must must make a DC 19 Dexterity saving throw. A target takes 24 (6d6) slashing damage on a failed save, or half as much damage on a successful one. Camille regains hit points equal to half the damage dealt.
Hookshot. Ranged Weapon Attack: +13 to hit, reach 25/50 ft., one target. Hit: 16 (2d6 + 6) piercing damage. Target must make a DC 19 Strength saving throw or be pulled 20 ft. towards Camille. Alternatively, Camille can hook terrain and pull herself to the impact site.
The Hextech Ultimatum (1/Long or Short Rest). Camille leaps into the air, pouncing on a target and erecting a hexagonal force-field centered around them. The hexagon is 30 ft. from wall to opposite wall, lasts for 5 rounds, and is impassable. (see Wall of Force)
Camille can take 3 legendary actions, choosing from the options below. She can take only one legendary action at a time and only at the end of another creature’s turn. Camille regains spent legendary actions at the start of her turn.
Move. Camille moves up to her speed without provoking opportunity attacks.
Swipe. Camille makes one attack with her Blade Legs.
Cleave (Costs 2 Actions). Camille uses Tactical Sweep.
Hook and Sweep (Costs 3 Actions). Camille fires her Hookshot at terrain near a creature then uses Tactical Sweep on it.
Description
"Precision is the difference between a butcher and a surgeon." - Camille
Weaponized to operate outside the boundaries of the law, Camille is the Principal Intelligencer of Clan Ferros—an elegant and elite agent who ensures the Piltover machine and its Zaunite underbelly runs smoothly. Adaptable and precise, she views sloppy technique as an embarrassment that must be put to order. With a mind as sharp as the blades she bears, Camille's pursuit of superiority through hextech body augmentation has left many to wonder if she is now more machine than woman.
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Posted Mar 24, 2025Beautiful, this is actually so helpful.
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Posted Mar 24, 2025Thanks for the compliment! glad you like her design!