Large Aberration, Chaotic Neutral
Armor Class 15 natural armor
Hit Points 123 (13d10 + 52)
Speed
STR
20 (+5)
DEX
15 (+2)
CON
18 (+4)
INT
7 (-2)
WIS
7 (-2)
CHA
9 (-1)
Damage Resistances Acid, Cold, Fire, Lightning
Senses Passive Perception 9
Languages --
Challenge 8 (3,900 XP)
Proficiency Bonus +3
Traits

Magic Resistance. The slaad has advantage on saving throws against spells and other magical effects.

Regeneration. The slaad regains 10 hit points at the start of its turn if it has at least 1 hit point.

Reckless onslaught. The slaad gains advantage on all attacks this round, however, until its next turn all enemies have advantage on attack rolls against it, and it has disadvantage on all saving throws not dependent on strength.

Actions

Multiattack. The slaad makes three attacks: one with its bite and two with its claws.

Bite. Melee Weapon Attack: +8 to hit, reach 5 ft., one target. Hit: 12 (2d6 + 5) piercing damage.

Claw. Melee Weapon Attack: +8 to hit, reach 5 ft., one target. Hit: 12 (2d6 + 5) slashing damage. If the target is a humanoid, it must succeed on a DC 15 Constitution saving throw or be infected with a disease called chaos phage. 

Reactions

Advantageous attack. When an enemy misses a melee attack against the slaad, it can use its reaction to make an opposing strength check against the enemy, grappling them if successful.

Seanicusthethird

Comments

  • To post a comment, please or register a new account.
Posts Quoted:
Reply
Clear All Quotes